FOOTBALL SOCCER TRAINING DRILLS - SESSIONS - FOR FREE

    FOOTBALL SOCCER TRAINING DRILLS - SESSIONS - FOR FREE

    Free football training drills,

    We have 1000's of coaching drills designed for every type of football coach.

    Remember to add our site to your favorites and use these Free Football training drills to improve your football coaching.

    FOOTBALL SOCCER TRAINING DRILLS - SESSIONS - FOR FREE

    GOALKEEPING DRILLS

    Goalkeepers! Is it True? They say that you have to be crazy to be a Football goalkeeper, but that is not all.

    FREE 4 YOU SOCCER DRILLS

     


    When Goalkeeping you have to be mentally tough, strong in the air, and not afraid to get hurt.
    Goalies have to have good GK positioning and they have to be fast and they have to have
    good HANDLING SKILLS.

    We have a 100's of goalkeeping drills, Goalkeeper Training Exercises for you to use with your football team or Soccer Club.Goalkeeper training drills for kids

    GOALKEEPING DRILLS

     

    FOOTBALL COMMUNICATION

    One of the most important, if not the most important aspects

    on the field of play is great communication in football.

    Apply Here for Football Trials players urgently needed

     

    Good communication is vital if a team is to be successful.

    Players need to communicate effectively with each other to

    play well as a team. If you listen to the players playing in a

    top flight match, one thing you will notice is the amount of

    talking between the players, not only the instructional

    communication but also the level of encouragement

    offered between the players.

    Communication not only means talking to each other,

    but non-verbal communication also plays an important

    part. Directing team-mates using hand signals and other

    gestures both with and without the ball is very important.

    Verbal and non-verbal communication used together can

    be as effective as a well-placed pass, shot or tackle.

    Playing football without talking limits the effectiveness

    of the team and makes winning the game doubly hard.

    We all see players who are gifted with the ball, but

    sometimes let themselves down with their communication,

    failing to show their team-mates what their intention is

    with the ball but also what they expect from them.

    What is worse, it is sometimes these very same players

    who because of their own ability expect the same level

    of play from the weaker players in the team, and when

    the ball goes astray they get frustrated and call out

    negatively to their team-mate. This is an example of

    how important positive chat is on the pitch, because

    negative communication not only gives out the wrong

    signals but also demotivates the other players.

    It can also send a message to the opposition and giving

    them self-belief that telling them that the opposition cannot

    play together.

    Some young players can suffer from low confidence and this

    manifests itself in their ability to talk on the pitch.

    It is important for the football coach to identify this as early

    as possible and encourage the player to use their voice.

    If you have a player who lacks confidence, when it comes

    to instructing team-mates, you need to give them encouragement

    to improve their footballing self-esteem by doing drills

    focussed on talking. This may not come naturally to some

    players, though over time and with practice this can be

    improved and cured completely. For these players it is

    also very important for their team-mates to take a responsibility

    and encourage them to use verbal communication as much

    as possible. Football is a team game.

    The many aspects of communication can be broken

    down in the different phases of play, both in defending

    and attacking. Players need to understand positions

    and the tactics required for the various phases, and

    the need to talk to each other, both for where the player

    should be in any given situation and where the ball should

    be or is expected to be.

    Communication is the responsibility of every player, not

    just the captain or the GOALKEEPER everyone has to

    communicate as if they are the leader on the pitch.

    Each player has a position and an area they are

    responsible for, and in that area they should play

    like a captain and communicate accordingly, calling players

    into their area as needed and advising them what they

    expect of them in their area. In that zone they also need

    to take advice from other players who are perhaps better

    able to see a situation developing from afar.

    Players need to indicate to each other where they

    expect their team-mates to be in any given situation,

    where the ball will be directed to and they should also

    be able to take instruction from any other member

    of the team, regardless of their perceived level in

    the team’s hierarchy.

    It does not matter what the words used are, they

    may be the conventional calls associated with the ball,

    space on the field or the opponent, though the words

    used can be anything, as long as the whole team

    understands the code in use.

    Young players need to focus on the team, and must

    understand that the best players and most successful

    teams have a habit of communicating well. In doing so

    players need to follow these simple rules:

    • Don’t be afraid to instruct and advised your team-mates on what you expect from them.

    • Be responsive to instruction given.

    • Don’t openly criticise your team-mates and encourage whenever possible.

    The ultimate goal is to be able to watch a junior

    match without hearing the coach or a parent shouting

    and screaming instructions at a player, and for all player’s

    to equally give and take important instructions and

    advice from each other.

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    How to Defend - Jockey in Football

    How to Jockey the attackerin football, or sometimes known as defenders putting pressure on the football player with the ball is an important aspect of defending, . Players, and in particular young players, have a tendency to "dive in" at the ball, often missing it completely due to the quick feet of the attacker, when they should hold back and jockey the attacker with the ball.

    Jockeying in Football, is being as close to the ball as possible, within a short distance, and just close enough to be able to tackle. At this distance the defender is in control of the situation, being able to manipulate where the attacker will go and what he will do.

    The defender should be in a low position with both knees bent, turned slightly at an angle from the attacker. The dominant foot of the defender should be furthest away from the attacker and with an even body weight the defender can move as close to the attacker as required, being then able to show the player inside or down the line.

    Having the dominant foot back enables the defender to make a clean and easy strike for the ball if a good opportunity arises.

    It's important to encourage players to stop attacking the ball while defending. By lunging at the ball the defender becomes unbalanced and is easily skipped passed by the attacker.SOCCER DRILLS

    If however the defender quickly takes up the position and jockeys the attacking player, he forces the attacker to make a decision, not only does this give the defending team DEFENDING DRILLS time to regroup but it also puts a doubt into the attackers mind, increasing the chance that the attacker will make a mistake.

     

    A drill to work on and encourage jockeying, is to have two players in a square about 10 yards apart. The attacker has the ball, the defender must run out to the attacker and take up the jockeying position, and without diving in for the ball, he should attempt to stop the attacker reaching the end line, and try to move him away. All through the exercise the defender should not touch he ball.

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    How to Defend - Jockey in Football

     

    Drills and games that develop goalkeeping skills.

    13 Goalkeeping FA Soccer Drills

    The triangle drill - develops goalkeeper agility, positional sense and shot stopping ability. It is also good for practicing other players' shooting techniques.  Goalkeeping Advice

     

    Soft Catch

    Play game in pairs with goalkeepers throwing and catching a football. Try to make no sound as the ball hits the goalkeepers hands (almost impossible!)

    GOALKEEPING DRILLS AND THE COMPLETE GUIDE 4 KEEPERS

     

    The heading game 1v1

    In 10x5 yard grid, players take it in turn to head ball over opponent’s goal line by pulling ball back and using their own momentum to head the ball. The Goalkeeper who is attempting to stop the ball can use their hands or dive if necessary. They can also advance as far as they like so if they stop ball they are in a better position to score. Then make it competitive and play for 1 minute and then the winner moves up the ladder, the loser moves down. If tied use ‘rock, paper, scissors’ as a tiebreaker. Do 8-10 rotations to establish a championship!
    GOALKEEPER DRILLS
    GOALIE GOLF ULTIMATE FOOTBALL TRAINING DRILL

     

    The heading game 2v2

    Players are paired up to play 2v2 in a 10x10 grid. One pair has ball and tries to advance down field heading to each other. Once they get near the other teams goal line then one of them can attempt to head it past their line to score. The other team stays on their goal line and the goalkeeper attempts to save ball. Once the ball hits the ground or is saved, the two heading retreat to their goal line and the other 2 begin to try to keep the ball in the air and advance up the field to score. Can do as a competitive ladder as above.Goalkeeping For U12's

     

    American Football

    Create a playing field of 15 x 30 yards, but make the last 5 yards of each end an end zone. A touch down is scored by keeping possession and creating an opportunity to dribble into the end zone. If this is done with the ball under control, then a touch down is scored, great for goalkeeprs handling.

     

    Death on the Nile!

    20 x 30 grid. 3 teams of 4 players, and 3 balls. Each team get one minute in the middle as goalkeepers (they are the crocodiles in river trying to intercept the ball!) Count the number of interceptions. Other 2 teams have to play the balls across the 'river' back and forth.

     

    Introduce calling for the ball, then passing to a teammate on same side to open 'channels'. Goalkeeping techniques being used include – anticipation, setting position for shot, receiving balls, etc. If ball is intercepted have keeper distribute back to coach on sideline.

     

    Goalkeepers Nest

    One player (the goalkeeper) guards, but cannot touch the ball. The keeper may stand over the ball. The objective is for the other three players to get to the ball away from the keeper (using hands, feet or either), without being tagged and frozen by the keeper. The keeper’s goal is to freeze the other three players. Once a player is frozen, he can remain frozen until all players are frozen, or until the ball is snatched away by the other players, or until the player counts to 10.

     

    Goalkeeper’s Nest 3v1

    Place three cones in a triangle 10 yards apart. One player is inside the triangle as the goalkeeper. The other three try to possess the ball and score goals by moving the goalkeeper out of position and playing through the triangle. If the goalkeeper intercepts the ball, the player who played the ball last becomes the new goalkeeper.

     

    3v3 or 4v4 'American Football!'

    Play 4v4 but players use their hands to pass. Concentrate on proper hand position under pressure. If a player has the ball in his or her hands then they cannot move their feet. Players cannot grab the ball if it is in a players hands! Instead of making goals for the teams to score in, create an end zone at either end of the small field. A team can score a 'touch-down' (6 points) if they pass the ball to a team-mate standing in the end zone. Think up any number of variations for an extra point! Then restrict a player waiting in the end zone to staying in there a maximum of three seconds and then has to get out similar to basketball.

     

    Advance the game by not allowing any player to stand still in the end-zone, or then limit access to the zone to 3 seconds at a time for any player.

     

    Numbers Up

    Play with one goalkeeper in a goal. Add pressure - (i.e. 2v 1, v2). Provide a target for the defender if they win the ball. Encourage the players to shoot as quickly as possible, having their body in the correct position. Make sure they show good 1st touch when receiving the ball. 1st touch should be away from pressure. Disguise your shots.

     

    Quick Fire!

    Pull one goal all the way up the field to the outer edge of the 18 yard box. Play 5v2 in an area 18x36 yards with two full size goals 18 yards apart. Play for 1 minute at a time, with the 5 having to make 5 passes before shooting. If the defenders steal the ball they go for goal also.

    You can add another goalkeeper at any time.

     

    Cone Ball!

    Can play 4v4v4. Put large cone (or similar) in middle of the field. The three teams play against each other. To score a team simply has to hit the target (the cone). Add a 5 yard exclusion zone around the cone and introduce a goalkeeper to this area. Kids will play this game forever!

     

    Triangular Goals

    Create triangular goals (3 flags 2 yards apart in a triangle shape) in the middle of the penalty area. Play 4v4 in penalty box.

     

    One team has 4 attackers, the other 3 keepers and 1 defender. If the ball goes out of the box, or the goalkeeper/defender makes a save, switch. Let each team captain keep scores.

     

    Then go to larger area - 6v6 or 8v8 in between halfway line and edge of 18 yard box. Open goals up to 6 yards wide.

     

    Advance the activity appropriately by asking players to play 3 passes before shooting or chip over goals to teammate! Have to score with a volley or half volley, etc.

     

    Finish with 2 fields of 4v4, with a different method of scoring on each field.

    Group 1: Head to score.

    Group 2: All 4 have to be in opponents half of field for their goal to count!

    Option: Have to go around the back of goal and dribble/pass through cones the opposite way.

     

     

    Tags develops goalkeeper GK agility, positional sense of a keeper and shot stopping ability. Ultimate Goalkeeping drills

    Attacking Football Drills

    FREE Attacking Football Drillsare the name of the game here, and what a fantastic selection of attacking drills on show.

    These are our most popular used attacking drills by coaches and visitors to this website. Fill your boots these Attacking Drills are completely free....

    Attacking Football Drills

    Attacking Drills

    TAGS: attacking drills, attacking, drills, forward, attacker, shoot, goal.

    FA LEVEL 2 Passing and Support Small Sided Game In Soccer (SSG)

    FA Level 2. Passing & Support Small Sided Game. Small-Sided Games,  soccer advice, tips and drills from our coaches at tonys soccer school. FA Level 2. Passing & Support Small Sided Game.

    FA Level 2 Training Exercise

    Start Position: FIG1. Opposing midfield player (O4) shoots at goal; The goalkeeper saves and serves to the Defender, Full Back (X2)

    The Defender passes to the 1st Attacking Striker and receives a pass back. 1st Attacking forward spins and creates the space the 2nd forward to run into. FA Level 2, Football, Soccer, Coaching Course, UEFA, Passing, Support, Small Sided Game, SSG, Games, Soccer, Games, tips, drills, Coaching Course Level 1, FA LEVEL 3,

    FA Level 2. Passing & Support Small Sided Game.

    MORE FREE SOCCER DRILLS HERE

    KEY FACTORS FOR LEVEL 2 PASSING & SUPPORT ARE

    1. CREATE SPACE (X1 & X2 WIDTH)

    2. COMMUNICATION (X2 & X3)

    3. BODY POSITION (OPEN X2 & X3)

    4. DECISION

    5. SUPPORT – ANGLES & DISTANCE

    6. TIMING – RUN / PASS

    7. TECHNIQUE OF PASS

    8. END PRODUCT 

     

    ten football (soccer) drills and games that help improve shooting skills

    The Triangle Goal Shooting Game 

    • Set up a triangular goal in the middle of a 50 x 50 grid.

    • Play an even sided game with both teams having their own keeper.

    • Both teams try to score through any one of the three sides of the triangular goal.

    • It is best to place the goal in the centre of a 20 yard in diameter circle, with only the keepers allowed inside the circle.

    • If the keeper catches the ball, her or her team must take the ball outside of the grid before they may attack again.

    • Play with 2 balls for real excitement.

    • Goalkeepers may become attacking players when their team has possession.

     

    Coaching Points

    • Attacking and defending principles of play.

    • Shooting

    • Finishing

    • Possession

    • Goalkeeper positioning, shot saving and distribution.

    Penalty Box Soccer

     

    penalty box soccer

     


    Objective: Practice scoring goals and marking in the penalty area.

    Area: Penalty area (directly in front of the goal).

    Players: Teams of three, two goalkeepers.

    Equipment: Two sets of training bibs.

    At least six soccer balls

    Goal and two corner flags (or four corner flags for two goals)

    Formation: Two teams of three are in the penalty area with a keeper defending each goal.

    Procedure: The game starts with the keeper of the one team throwing the ball to a team-mate. The game is decided by the first goal scored. The team that scores stays on the field and the losing team is replaced by a new team.

    To keep the game moving, keep plenty of balls in the goal and put a two-minute time limit on each game. If neither team scores in two minutes, both teams go off and two new teams restart the game.

    Make sure to balance the teams.

    The winner is the team with the most goals after 20 minutes.

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    Marbles

    Players are organised into pairs, each with a ball. Standing with her back to the field of play, the firstplayer throws her ball over her head. The second player then kicks her ball from the starting point and tries to hitthe ball that was thrown. Play alternates by kicks until one ball is hit. The players then change over and start again. Coaches should emphasise instep kicks for length and the side of the foot for accuracy. Make ita condition that every other game is left foot only. 
    Four Goal Game (heads up!)

    Set up four 2 cone goals in each corner of a 20 yd x 30 yd grid. Divide players into two equal teams. Players may score at any of the four goals.This is an excellent game for encouraging teamwork; getting heads up and discouraging bunching round the ball. 

    Shoot Between Cones

    Set up a line of cones row 3 to 5 yards apart. Pair up players and put one player on each side of the line facing the cones and each other. Players should start close to the row of cones at first, striking the ball between the cones. The partner receives ball and passes it back through the cones. Move players further apart as their technique and accuracy improve 

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    Go For Goal

    Players form two lines on either side of the coach who isstanding 18 to 20 yards from a goal that is any size. The coach serves the ball toward the goal line while one player races to win the ball and shoot. As skills improve, add a goalkeeper. The coach should encourage correct shooting technique and a good first touch on the ball.

    Dribble Cones and Shoot

    Set up two cone lines for a dribble weave about 30 yards with a 2 yard goal at the end. Divide players into twolines or teams. Players must dribble through the cones and score at the goal at the end before the next player in line starts.

    Pass and Strike

    Set up a 30 yd x 30 yd grid with twoopposing goals. Divide players into two equal teams. Each team must make four complete passes before they can shoot on goal. If the ball is taken by the opponent the team must start its pass count again.

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    Hit the Cone

    Set up cones in a line,withthree feet between each cone. Line up two players on opposing sides of each cone, facing one another. Give one of the opposing players a ball. The object of the game is to knock down thecone in as few shots as possible. When the first shooter misses the cone, their partner should trap the ball and take a shot. When the cone is knocked over, one player should set itback up and continue playing. For a variation, play thegame for one minute intervals, and encourage the players toimprove their record each time.

     

    Pass and Shoot

    Set up two cones as a goal at one end of the grid and divide the team in half. Pick one player to start as goalie. Then line one group up behind the goal, with one ball for each player. Line the other group up fifteen feet in front of the goal, in the centre. The first player in line should pass the ball to the first player in the centre line. This person then traps the ball and takes a shot on goal. After their turns, the players should get in the end of the alternate line (players who took shots need to retrieve the ball if needed). Switch goalies often. For large groups, two games can be set up at opposite ends of the grid. Later, have the shooting line take their shots with only one touch.

     

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    Quick Shot

    Divide players into groups of three, and give each group one ball and twocones. Set the cones up as a goal, and have one player be the goalie. The remaining two players should be on opposite sides of the goal, facing each other. They take turns shooting on goal. When the goalie makes a save, he should turn and roll the ball to the other player. Switch goalies often.

    Shot Against Goalie

    Divide the team into pairs. Give each pair one ball and four cones. Set the cones up as twoseparategoals,about 10 yards apart. Every player standsin front of a goal and takes turns shooting and being the goalie. Initially, have the players shoot a stationary ball. Then have them stand behind their goal line and dribble up to itbefore shooting or have the goalie roll the ball to the shooter for a one-touch shot
     

    Cone Kick Down

    This is played justlikearegular small sided game, but instead of having a goal to shoot atset up five cones along each goal line. The first team to knock down all five cones wins. There are no goalies.

    Liverpool FC Official Academy Coaching Drills & Sessions

    The Liverpool FC Way

    Your brief description of the LIVERPOOL FOOTBALL ACADEMY view, gives you an insight into Playing The Liverpool FC Way. Please read and below you will find a complete free set of 50 Coaching Drills in a format issues by Liverpool FC. These are issued for information purposes and are not for resale and we make no money from these, and are to be used for Coaching Purposes.

    Many people are also interested in LIVERPOOL FOOTBALL ACADEMY, and if you have a passion for Liverpool Coaching then THE LIVERPOOL FC GAME PASS & MOVE SMALL SIDED GAME, id just the drill for you. We can also inform you Liverpool FC Academy launch new football academy trials, and remember all you need regarding trials can be found here LIVERPOOL FC ACADEMY.

    Liverpool Academy Coaching History - Liverpool FC Coach

    Liverpool football club is recognised around the world as one of a small elite groups of clubs with a true world wide reputation. For the last fifty years the club has been at the forefront of British and European football, winning numerous championships and European club tournaments. During this time, there has been a consistent tradition of developing top class players, particularly from the Liverpool area. Currently Steven Gerrard, Michael Owen and Jamie Carragher are examples of home grown talent who would rank in the very top chelon of players world wide.
    We believe passionately in a ‘Liverpool Way’ of doing things and indeed, football fans would identify a clear ‘Liverpool Way’ which sets us apart from other clubs in a real and tangible way.

    Whilst the development of local players has been at the core of our philosophy we have always believed that we have a responsibility for the all round education of our young players as we prepare them not only for football but for life after football- a truly historic approach. Also running alongside our player development programme has been a coaching development programme.

    To play or work for Liverpool Football Club is a great honour. It does not matter whether you are 9,19,29 or 59- the magic is the same. Football is a simple game but when talented players, gifted coaches and sensible parents are united together, they can move mountains.
    Everyone in this Academy should be aware of the traditions of this club, the standards
    and values that the club represents, the responsibility that we all share to behave in a
    professional way that seeks improvement, excellence and success without sacrificing the
    values that we hold so dear.

    Grab your PDF Format Coaching Drills Click Below

    Liverpool FC Official Academy Coaching Drills & Sessions

    Please book mark our website for all your future FREE Coaching and Football Trial Resources. If you have difficaulty viewing this please email me and will send it over in email format for you.

     

     

    Goalkeeper Coaching, The Complete Guide

    My thanks to Mike Smith (the OYSA Recreation Head Coach) for this article. See more good coaching tips at www.oregonyouthsoccer.org

    Introduction to Goalkeeping

    The U12 goalkeeper is ready to take a major step in his or her development. Up to this point, many players have probably taken turns playing in goal, but at this age the player that wants to concentrate on the position of goalkeeper usually makes him or herself known. It is, however, important that all players still do a lot of dribbling and passing exercises as all goalkeepersneed to be good with their feet too.

    The requirements and training of this position are specific and must be dealt with in a patient and understanding manner. It is helpful for every young goalkeeper to get basic instruction from an older keeper who has gone through proper training. Exposing a player to diving and defending breakaways (1 v 1) without proper preparation usually ends in injury and discouragement, and should be avoided. All goalkeepersenjoy playing out on the field, and should thus be encouraged to participate in all areas of practice to improve their vision, technical foot skills and overall development.

    Proper instruction for goalkeepers in this age group can improve them tremendously.

    They have generally reached the age where they will not move out of the way of a hard shot, and should therefore concentrate on receiving all types of balls and on distribution. It is at this age group that they should also be exposed to proper diving techniques.

     

    Once the player has the basic goalkeepers tools, he or she can be worked into all the team’s training. The goalkeeper should always be a part of the team and certain parts of training should emphasize the goalkeepers involvement more than others.

     

    The Ready Position:

    Start by teaching players the “ready position”, the stance that all young goalkeepers should adopt anytime they prepare to stop a shot, whether during practice or in a game. The ready position involves being balanced on the balls (or front) of the feet, bending comfortably at the knees while keeping as tall as possible, and having the hands relaxed through the fingertips.

     

    To add to this the player should be shifting weight from foot to foot at speed in order to increase his reaction time and jumping ability.

     

    Hand Positioning:

    It is imperative that young goalkeepers are taught the correct hand positioning for both low and high balls. In both cases, the hands should form a supple web that surrounds the back side (closest to the goal) of the football. (Remember to always play with an appropriate sized ball for the age group that you are coaching). Coaches should also remember that at this age, players often have difficulty judging the height and speed of a moving ball.

     

    For low balls the hand position resembles an ‘M’, with fingers pointed down and palms facing forward. The little fingers of both hands are almost touching.

     

    For high balls the hand position resembles a ‘W’, with fingertips pointed up and palms facing forward. The thumbs of both hands are almost touching.

     

    Coaching Points:

    It is stressed that whenever possible, the young goalkeepers should try to get two hands behind the ball (no show diving!) as quickly as possible. This means that we have to encourage the young goalkeeper to have quick feet, attack the ball and move forward to meet the flight of the ball.

     

    When meeting the football, the goalkeeper should also use their body to form two barriers, a cushion and a wall. Try to get the goalkeepers to cushion the ball towards their bodies with their hands. The goalkeeper can absorb the force of the shot by relaxing slightly at the moment of contact. We do not want to form a brick wall that the ball will just bounce off back towards the attacking player! The wall will be created behind the cushion by the goalkeepers legs or body.

     

    A goalkeeper should always be on the balls of his/her feet to be ready to react to different and developing situations.

     

    Practice:

    At practice utilise 1:1 technical work at this age group. Emphasize that the hands are supposed to cushion the ball into the chest area. A good practice exercise for this is to work in pairs with one throwing the ball, the other catching with one hand pretending that the ball is a water-filled balloon! Alternate the catching hand and vary the service. Make the catching player move his or her feet. This can be developed into two hands using the correct hand positioning getting the players to not let the ball make a sound as they catch it. Coaches should try this too; it is more difficult than it seems!

     

    Collecting Balls

    Before going into the methods of collecting/saving/catching different types of balls, stress the importance of being ready to move in the direction of the shot. A good goalkeeper makes difficult saves look routine by anticipating his or her movements well in advance. If a young goalkeeper can concentrate for 5 minutes on the opposition attack, he or she will learn much about where the most danger will come from. Things to look for include: which foot the forward favours, which way they are likely to turn with their back to goal and which side of the field they prefer to attack down. In most games of this age group the coach can help by identifying simple patterns to his or her players.

    Players at this age often have difficulty judging the height and speed of a moving ball, therefore, wherever the ball is coming from tell the goalkeeper to be on their toes and ready to move their feet to get their body behind the line of the ball.

     

    Ground Level:

    In the handling of ground balls (rolling), the main concern is to get the body between the ball and the goal. Goalkeepers should learn to ‘shuffle’ (side step) to the rolling ball and attempt to create two barriers (the cushion and wall) between the ball and the goal. The cushion is the goalkeeper’s hands in the ‘M’ position, and the wall will be the goalkeeper’s legs. Again once behind the line of the ball, the goalkeeper can attack it by moving forwards to meet it. Once the keeper is certain of the line of the ball he should position one foot to the side of the ball, kneel down on the opposite knee (forming the wall) and make a ramp leading to his chest with his hands and arms.

     

    Get the body behind the ball no matter how slowly the ball is travelling. As the ball travels up the ramp, the hands and forearms should curl around the bottom of the ball and hold it into the safety of the chest. It should not be ‘scooped’ as young keepers have a tendency to be too keen and the ball can end up slipping out and into the net! The goalkeeper can alternatively attempt to bend from the waist and maintain fairly straight legs to collect a ground ball. This is sometimes preferred because of a bigger body surface forming ‘the wall’ and also for speed of distribution from a standing position.

     

    With no pressure a goalkeeper should be encouraged to come away from his goal line and field the ball with his feet. His or her first touch, however, should be at an angle away from the goal and/or direction of pressure (where ball has just come from). It should be reinforced that the young keeper should also play to their strongest foot.

     

    Waist Level:

    Again, instruct the goalkeeper to get directly behind the ball and field it with the fingers relaxed towards the ground. As the ball makes contact, the goalkeeper can absorb the force of the shot by giving or withdrawing slightly. By curling around the ball from the waist, a majority of this force is absorbed.

     

    Chest Level:

    Teach the goalkeeper to get behind the shot and allow the ball to make contact with the fingertips of both hands. Do not attempt to clasp the ball from both sides. Form a net with the hands around the ball in the ‘W’ position, with thumbs together and finger tips upward. Pull the ball into the chest for safety.

     

    Overhead Level:

    Handling high shots requires sure hands because in this case, the hands are the only wall between the ball and the goal. The hands must be outstretched and fairly relaxed to absorb the shot’s force. Again, the hands must make contact on the backside of the ball and not the sides.

     

    To help ensure that this happens, ask the keeper to keep his thumbs touching whenever he goes for the ball. Many young goalkeepers will move their arms from their sides in large arcs to meet in the middle above their head, although by the time they have done this the ball has often gone through already! Get the keepers to get in the habit of always moving their arms in straight lines towards the line of flight of the ball. Pull the ball to the safety of the chest as soon as possible.

     

    Jumping:

    When the shots are overhead, a goalkeeper should still attempt to make two barriers between the ball and the goal. The goalkeeper can do this by jumping up vertically, although we must encourage our young goalkeepers to attack the ball (move forward to collect it rather than wait for it to come to them). During practice, the coach should ask his players to jump as high as they can, firstly from a still position with hands by their sides, then allowing them to use their arms to thrust upwards, and then finally taking a few steps forward, taking off on one foot, and using one knee and both of their arms to thrust upwards. Which of the three methods saw them leap highest? If the goalkeeper can anticipate quickly and get behind the line of the ball, then he can afford himself most time to get vertical. It is vital that our young goalkeepers practice jumping and holding on to high balls.

     

    Summary:

    To summarize, no matter what type of shot, the goalkeeper should do the following:

    1. Side-step quickly behind the line of the ball

    2. Attack the ball whenever possible

    3. Create two barriers between the ball and the goal, or have as much of body behind ball as possible

    4. Absorb the ball’s force by cushioning

    5. Bring the ball to the safety of the chest

    6. Concentrate until the ball is in the hands

    7. All goalkeepers need a good warm-up of all the above and some basic diving (explained below)

     

    These basic concepts must be taught before placing a child in the position of goalkeeper.

     

    Narrowing Angles

    Generally speaking, if the opposition is attacking down the middle of the field, the goalkeeper will want to stay in the middle of his goal. If however, they are attacking the goal from the side he will want to move slightly in that direction to cover his ‘near post’ (the goal post nearest the shooter) because the ball when shot can travel to that side of the goal more quickly than to the other side. Most professional goalkeepers will tell you that they would much prefer to get beaten with a shot to the far post than the near post.

     

    A coach can easily demonstrate where the young keeper should position him or herself by tying a piece of rope to each goalpost and having the shooter hold them to form a triangle. The goalkeeper should try and position himself on the line that bisects the triangle.

     

    A coach can very easily demonstrate what ‘narrowing the angle’ means by getting each player in turn to place their ball on the penalty spot and stand behind it. Ask the player how much of the goal he can see unprotected. Then ask the player what his chances are of scoring.

     

    Then move forward to the edge of the 6-yard box and ask the player the same questions.

     

    The same concept is utilized whether the attacking team is coming at the goalkeeper from the middle or the sides. Obviously we do not want the keeper to come out too far as the ball could be deliberately chipped over his or her head, although at this age group this is rare. As a general rule if the forward has the ball at his feet, then the goalkeeper can advance at least yards. The coach should reinforce that the keeper should always be in the ready position.

     

    Diving

    Young players will both head, slide tackle and dive for the ball, whether we want them to or not, therefore, it is imperative that they be taught the correct techniques from the outset.

     

    The first dives should be taught in practice from a seated or kneeling position. The coach or partner kneeling 3-4 yards away will roll a ball (slowly) to an agreed side about one yard from the keeper’s upright body. The keeper’s arm is to produce a ‘long barrier’ between the ball and the imaginary goal behind him. Again we want to encourage our keepers’ to attack (move forward towards) the ball, so they will dive to their side but slightly towards the ball. The player will do this by placing his hand (on the side of the body that he is going to dive) on the ground, fingers spread, with the little finger almost touching the ground. This hand is to move in a straight line at this distance from the ground at all times, keeping the arm as straight as possible.

     

    The opposite hand should move across the body, again trying to have the thumbs nearly touching, but this hand will end up half behind and half on top of the ball in order to control it.

     

    In essence the bottom arm attacks the ball, the body rotates and the bottom elbow is tucked in.

    The goalkeeper will end up lying on his or her side arm outstretched to make as long a barrier as possible. Again, the ‘barrier’ must be flexible enough to absorb the force of the ball and not rebound it to the attacker. The ball must again be brought into the body in a controlled fashion as soon as it is under control. The knee of the top leg should be brought up also for protection.

     

    It is very important that the coach alternates the player doing the exercise regularly (every 1-2 minutes). It is extremely tiring utilizing sets of muscles that are not used very often. The coach should try it sometime! The practice should continue with balls rolling to each side (the partner telling the keeper which side he is rolling to). When the keeper is competent (and agreeable) the service can speed up and finally not let the keeper know which side it is going to, in order to increase his reflex speed.

     

    As the goalkeeper matures throughout the season, the coach can determine whether it is prudent to advance the goalkeeping practice to starting from a kneeling position (making a slightly longer barrier), then crouching, and graduate to a standing ‘ready’ position with feet shoulder width apart. Then the partner can serve the ball from a longer distance using his feet, getting the keeper to move his feet (side-stepping) to make the save as easy as possible.

     

    Remember that if the keeper can make two barriers then he should. Again, we want to encourage the goalkeeper to attack the ball. When in a standing position, the first step must be forward at a 45 degree angle towards the side of the ball. The goalkeeper’s feet must be pointed up the field.

     

    Landing is an extremely important issue when diving for a ball. Young goalkeepers have a tendency to dive stomach-first giving a superman impression. This is wrong as it goes against our key factors of having our eyes on, and our body behind, the ball. It can also be very painful.

     

    For a ‘collapse’ save (for a ball fairly near to the body) it is essential for the goalkeeper to land on his/her side, breaking their fall first with the side of the leg, hip and then shoulder. For a ball further from the keeper’s body, the dive will more closely resemble a dive into a swimming pool with the keeper’s forearm and then shoulder landing first. Again, in both cases the goalkeeper should then pull the ball in to the body in a controlled fashion, keeping it safely out of the reach of attackers.

     

    As this stage is reached and the coach feels that the goalkeeper work can be incorporated into a team shooting exercise, then the coach should first concentrate on emphasizing the above coaching points to the keeper, while the assistant controls the rest of the team shooting. It is often helpful for the coach to stand behind the net to see things from the goalkeeper’s perspective. Remember that all players need to be warmed up properly, especially the goalkeeper, and thus it is advisable to have the players shooting from a longer distance first. Try to encourage the keeper to concentrate in practice as to which foot certain players will use and where they like to shoot. This can help concentration and anticipation in games.

     

    The progression described above can be utilized for a basic warm-up prior to a practice or game.

     

    Ball Distribution

    Once the ball is successfully collected and controlled, the goalkeeper must make a quick decision on the method of distribution, whether to roll, throw, pass or kick the ball back into play.Remember that the keeper is trying to distribute the ball to a teammate in space and in such a way that it is fairly easy to bring down under control.Most players at this age will be most accurate if they roll, pass or throw the ball. Again, goalkeepers should be encouraged to distribute the ball to the sides of the goal and to try to switch the play to the opposite side from where the pressure (ball) has just come.

     

    Roll:

    Rolling the ball to a team-mate who is fairly close and does not have an opposing player near him involves a motion very similar to bowling. The goalkeeper’s feet are usually moving in that direction and the strongest arm provides the rolling force, while the other hand simply helps guide the ball in the appropriate direction.

     

    Throw:

    There an abundance of different throwing techniques a goalkeeper can use. It is best to expose the young players to all of them and then they will decide which ones they favour. Most frequently seen are the underarm throw, the sidearm slingshot, the baseball pitch and the over arm throw.

     

    The over-arm throws are slightly more difficult for a team-mate to control, so it is vital that the keeper allows for this in looking to see where the nearest member of the opposition is.

     

    This action is similar to a tennis serve, holding the ball in one hand (the strongest serving arm), but the feet are positioned firmly on the ground one foot in front of the other.

     

    Pass:

    Quite regularly in the game these days, one will see a long ball played over the defence that rolls straight to the keeper and the opposition forwards give up the chase. If a keeper has been regularly involved in matches (as most kids have at the younger age groups) then he will have time to control the ball and pass to a teammate in space. This may even be done outside of the penalty area. It is recognized that it is often difficult for a younger player to look up and take a ‘snapshot’ of where players are before concentrating on the ball, however, a simple call of ‘time’ by a defender will allow him to relax sufficiently in order to control the ball, look up and pass. If the goalkeeper is attempting to control the ball with his feet, he should try to do this when the ball is not heading directly to his goal! The coach can help the players practice this.

     

    Kick:

    There are times when the players in front of the goalkeeper will all have a member of the opposition fairly close by. The coach can teach his players to move into space, but sometimes a goalkeeper will have to kick the ball. To most easily get a young keeper to do this, get him to hold the ball in both hands, then walk forward after a few steps drop the ball and attempt to kick just after the ball bounces. This technique will set up the desired motion. The keeper must keep the toes of the kicking foot pointed down and remember to follow through the ball as far as possible. This skill requires a lot of practice before it can be done successfully on a regular basis. The coach should emphasize accuracy before power to start with.

     

    Communication & Support

    Undoubtedly the goalkeeper has the best view of the field of play, particularly in his own half. The keeper therefore must be encouraged to communicate with his defenders and midfield players. We have already seen how a defender can make a call of ‘time’ to his keeper, and in this way the relationship is dynamic and players should be communicating with each other constantly.

     

    This communication should always be positive. Constructive analysis must only come from the coach.

    As with all game situations, a player who wants to control the ball should call for it, and this is no different for young goalkeepers. They should be encouraged to call ‘keeper’s ball’ for any ball that they feel they can control (both in practice and matches). This is a real safety issue as a player that does not call for a ball he is going towards risks getting run into by another player.

     

    Having every player in practice call for every ball that they want to control, as well as every ball they want to receive from a teammate, gets them learning good habits from an early age. The goalkeeper should learn this too, and also to give instructions for the defence to go wide, come in, or to a specific player to hold position or drop back to cover. This develops trust and will eventually be used to take advantage of the opposing team’s weaknesses and break down an attack.

    FOOTBALL WARM UPS AND COOL DOWNS

    Most coaches have changed with the times in regards to stretching players in training. For years, players would do a series of static stretches first and then go into their training regime. Then the idea of getting the players muscles warm first, stop and perform a series of static stretches, get the players back to running again only to stop and stretch another muscle group.

     

    FOOTBALL WARM UPS AND COOL DOWNS

     - the right way to prepare young soccer players for training/matches and cool them down afterwards.

    For the youngest ages, stretching is not important. For the older age groups coaches should incorporate some dynamic stretching along with setting a tone or a “sneak preview” for what the session is going to be about.

    warm up

    Dynamic or Functional Stretching is warming up the muscles specifically for the movements that will be used in the activities of the training session. It is the type of stretching that runners will often use before a race.

    Each Functional exercise should be performed over a 15-20 yard area with a walking or jogging recovery.

    Here are just some of the Functional Stretching exercises you can incorporate into your warm-up:

    Lunge Walk-Loosens up the hips. Lunge walk is when you take large steps keeping the chest up, looking straight ahead and moving the arms and legs together.

    High Knees-For hip flexor and ankle strength. Extend up to the toes and lift each thigh to a parallel position with the ground as you move forward.

    Calf Walk-For lower limb strength and Achilles flexibility. Extend the ankle on each step will warm up the calf muscles and Achilles ten don s.

    Sideways running-For lower limb strength, agility and flexibility.

    Backwards skipping-Same as above and works on strengthening quads and calf muscles.

    cool down should be done AFTER the training session in order to help speed up the recovery process. This is the cooling down stage. Cooling down are easy movements, light running, and more stretching. The cooling down stage of training is something that all coaches need to include as part of their training session.

    This session will show a variety of activities to utilize in both the warm-up and cool down stages of the training session.

    FOOTBALL WARM UPS AND COOL DOWNS

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    Traffic Lights

     

    The set up Traffic Lights Training Session Drill in Football

    A 20 by 20 yard square with each side being made up of button cones

    You will need enough footballs for each player to have one each.

    Traffic Lights Coach Football Drill– from the FA Level 1 – coach needs three button cones, one red, one yellow , one green.  The players are invited to dribble their football around the square at their own pace,  then introduce the red cone – when held up by the coach means ‘Stop with your foot on the ball’,  continue the dribbling,  introduce the Yellow cone – means ‘turn’ (or do a step over or whatever coach chooses) so when the coach holds up the yellow cone the players must turn and move in the opposite direction (you could even specify a particular type of turn here if you wanted to),  introduce the green cone – means go – i.e. accelerate forward into space so long as it is safe to do so. 

    Once the player have been briefed on the meaning of each cone its just a matter of cycling through them as you see fit.  No verbal commands from the coach just the holding up of the cones – also the coach should move positions – idea is that the players have to look up not just down at the ball.



    Goalkeeper Coaching, The Hints & Tips

    thanks to Soccer-Coach-L for this soccer coaching article

    goalkeeperCoaching, The hints & tips. This article presents a few hints on keeper training for young players. This is not presented as a practice plan, because an entire practice on keeper training is not appropriate for young players and because all players should be exposed to these basics.

    First let's define the age group as U-9 or U-10 and younger. A player this young should not be forced to play goalkeeperfull time. All the players should get some keeper training. This training should include the rules for keepers including where they can use their hands and how they may get rid of the ball. Pay special attention to the latter since it varies widely at the lower levels. For example a local recreational league allows the goalkeepersto run to the top of the area and get rid of the ball, whereas another league enforces the 4 step rule.

    Specific training should be aimed at teaching proper catching technique. Forget diving and all the advanced stuff. For the upper limit of the age group (U-9) you can begin to teach positioning. Stress importance of protecting near post, cutting down angle, and moving across the goal mouth as the ball moves across the field. You can teach them to come off the line for free balls in the area where they can handle the ball beginning at the U-7 level.

    Spend time also on what to do after the keeper gets the ball.Teach the kids not to panic. Lots of kids in this age (and older too) want to get rid of the ball as soon as possible. Teach them to catch the ball, take a deep breath, let the traffic clear, and then distribute the ball. U-8 and younger you probably want to kick, throw, or whatever the ball as far up field as possible. When you reach U-9, you can probably start adding other options, if the field players have sufficient skill to retain control of the ball after the keeper gets it to them. If the field players lack skill, then its still best to blast the ball up-field.

    The team should buy a couple of junior keeper gloves (2 sizes so that all the kids can use them) that are form fitting and provide a dimpled surface. These gloves cost under $10/pair at your local department store. Avoid the big gloves. As anyone who has coached young kids baseball can tell you, young kids can barely control their bare hands. So don't even think about any of the large modern gloves.

    At U-8 or so, you may find a kid who is more serious about being a keeper and will come to practice with a pair of big gloves, just like the big kids use. I suggest you don't let him use them because of the kid's inability to control them. Talk to the parents and explain why you're not using the big gloves. Better yet have a meeting before the $ is spent.

    Assuming that practice time is limited, I would suggest a few sessions as follows:

    1. For the whole team go over the rules for keepers.
    2. For the whole team demonstrate proper catching. Divide the team into pairs and let them practice catching. Walk around and make necessary corrections.

    3. Above is probably 5 to 10 minutes.

    4. Set up shooting/keeper drills and rotate all kids into the goal. Keeper teaching points are catching technique and what to do after the ball is caught.

    5. During scrimmages, place emphasis on what the keeper should do with ball after the save.

    There are three key points for training young keepers:

    1. Don't blame keepers for giving up a goal.
    2. The coach MUST stay calm when the keeper has the ball. Too many coaches panic and start screaming "GET RID OF THE BALL." If the coach panics, there is no way to expect the kids to stay calm.

    3. Remember that young kids have a short attention span and may be studying the bugs on the field while the ball is headed for the back of the net. Don't let this bother you.

    Technique Training Exercises

    During most warm-ups the coach can include some GK work with the field player's workout. Some suggestions are:

    • All players are dribbling in an area. The designated GKs are jogging around and call for a ball from a dribbler. The dribbler makes a ground pass to the GK who runs through the pickup and returns the ball to the dribbler. The coach could make this a team-wide exercise--the GK that picks up the ball now is a dribbler and the passer becomes the goalkeeper. As the skill level increase, the dribbler can "shoot" a catchable ball at the goalkeeper.
    • All players are passing and moving in pairs. The designated goalkeeper calls for the ball from a dribbler who passes to his partner, who "shoots" a catchable ball at the goalkeepers. The goalkeepers distributes back to one of the players and finds another pair to receive a shot; or the GK distributes to and pairs up with the original dribbler as the shooter becomes the new GK.

    The above exercises could be where only the goalkeepers has the ball and distributes to a player for a one-touch return or a pass over to his partner for a shot on the GK.

    GK play can be incorporated into passing warm-ups and exercises. For example, in pass and change lines, the GK can use this exercise to pick up ground passes. At times, the passer may "shoot" a ball off the ground for the GK to catch.

    Specific training for youth GKs should start with basic catching technique. Coaching points include:

    • hands move together, both behind the ball; the thumbs should be close, the index fingers slightly turned towards each other.
    • elbows are in front of the torso and close together

    • hands are forward and fingers high on the ball

    • the GK should constantly be bouncing on the balls of the feet and moving the body behind any balls to the side

    • the hands move together for all catches; if the ball is below the chest, the hands should be extended and turned to where the little fingers and sides of the palm are touching; the elbows especially should be very close on this catch

    • on a ground pickup, the GK should step one foot beside the ball, lower one knee close to but not touching the ground behind the ball and scoop the pickup, continuing in a forward run after the pickup (this is called running through the pickup)
       

    Sample exercises include:

    • 2-man pass and catch
    • short ball serve, followed by a high ball; the GK should be made to move forward, then backwards

    • 2-man pass and catch with moving side to side or forwards and backwards

    • GK in the middle with 2 servers alternating

    • GK forward pickup with server moving backwards laying ground passes off at different angles

    • GK sit-ups with ball, coach kicks ball as GK brings it forward; this is to teach proper hand position and give the GK confidence in his grip

    Footwork is the next area of GK training. Sideways shuffling between cones or quick steps forward and backwards between cones is the first part. The youth GK should be taught to move from post to post in an arc that extends about 2-3 yards out from the centre of the goal. This can be taught with two servers that are positioned several yards out, say at the top of the penalty area and wide of each post. As they pass the ball back and forth, the GK moves on his arc.

    Forward movement can be taught with a gate several yards in front of the GKs arc. Balls are played from some distance so that the GK can pickup the serves before they reach the gate. If you have a couple of GKs, a fun exercise is to have a "goal-line" that is as wide as a goal. Place two gates a couple of yards shorter than the goal width about 3-4 yards in front and back of the goal-line. The GKs take "shots", beginning with ground balls, from the servers in front of each gate. After each "shot," the GKs trade sides and catch the next serve before it passes through the gate. Another footwork exercise is to have a server on the side deliver a low ball to the near post; immediately after the GK makes the save, they move back to the far post for a high serve.

    While diving is not appropriate for the younger age groups, we'll take a quick look at it anyway. Teaching basic diving technique starts with the GK sitting on the ground. The GK should hold the ball and fall to one side and plant the ball. One hand should be behind the ball, the other hand on top of the ball. The elbow and forearm should not be touching the ground.

    The next step is to fall from a squatting position. If the GK continues to land on the elbow and forearm, then have the player put his hands together in a praying position and fall. Then have the player fall holding and planting a ball. The ball, the hip and the shoulder should be the only areas that touch the ground. The ball should be planted first, followed by the hip and shoulder almost together.

    From a standing position, the player should squat and fall. This teaches the knee bend required. From here, the player should take an angled step with the near foot, lowing the near hip and then falling, planting the ball. At each of the above stages, move from the GK holding the ball to the GK catching a served ball.

    Once the dive mechanics are understood, the GK must be shown the final position to protect the body. The ball and forearms should be in front of the face. The top knee should be driven forward to almost touching the top elbow, this will protect the torso. The bottom leg should be extended and raised slightly.

    When comfortable enough, have the GK make consecutive dives to one side on served balls across the goal mouth and then zigzag dives forward from the goal mouth to the top of the penalty area.

    Finally, the GK should be taught distribution. Though last in this list, distribution can be taught early on. When playing catch, have the GK do 3/4 overhead tosses. The GK must cup the ball in one hand (which is difficult for some of the younger players to do). The ball should be delivered just lower than straight above the head and the body and head should be as tall as possible.

    Another distribution technique is the volley kick (or punt). The initial stages can again begin with playing catch. Have the GKs serve the balls with short volley kicks. The closer to the ground they can kick the ball the better. This moves to the full volley kick where the GK should drop (not toss in the air) the ball with the hand opposite the kicking foot.

    A young GK may not be mature enough to understand the angles involved with playing the GK position. However, the coach can start to reinforce the idea with a 100-150 foot rope tied to each goal post. As the apex of the rope moves, the GK will be given a visual layout of the path of a shot to either post.

    A drawn arc out from each post to a couple of yards from the goal center will show the GK, the path he should travel when the ball moves from one post to the other. The point is to get the GK off the line a little bit when the ball is in the center and to cover the near post when the ball is on the side.

    Coming out to pick up a ball or close down the angle is a skill that requires lots of experience. Playing balls into the area with an attacker running on but well within the GK's capability of getting to them will help establish the GK mentality of coming out. Playing balls to an attacker where the GK cannot get there first will hopefully train the GK that there are ball he must stay back on. The coach must work with his GK to establish his range. This training should include kicking the ball away if the GK has to play it out of the penalty area.

    The rule of thumb for coming out is, if you are sure you can get to the ball first, then go for it, else, hang back and look for the next touch by the attacker to be your ball.

    TEAM BUILDING FOOTBALL SESSION

    TEAM BUILDING FOOTBALL SESSION

    by Mike Singleton, Mass Youth Soccer

    Ball tag---In a space about 40yd x 30yd, give every player a football and a partner. When the chaser hits the ball of the chase with their ball, the roles reverse. Players do not want to be chaser when coach yells freeze. Version 2: Make two teams to make more dynamic, give each team a 2 minute time limit in which they are on attack and get a point for every time they hit one of the other team’s balls. See which team has the most points at the end (winners).

     

    Colors Passing---Half of the players in red bibs, half in blue. Teams playing together in the same space combine in the passing sequence blue-blue-red-red-blue-blue-red-red etc. etc. Ball can never stop, players can never stop moving, and ball cannot leave area of play. Coach can limit touch-count, mandate which foot to pass with or which side of foot to pass with as sees fit. When players can do first sequence adequately and without frequent errors change the sequence to blue-blue-blue-red-red-red-blue-blue-blue etc. etc. Stress communication and technical passing points throughout. Make this activity competitive by counting errors and setting goals by lowering allowed errors.

    Keepaway with handball---Teams play keepaway with one ball on the ground. However, the defensive team does not defend as they normally would in soccer. The defensive team has two balls in their hands that they must throw at the keepaway ball in order to gain possession. If one of the handballs hits the keepaway ball, then possession switches.Version 2: To make this competitive add a rule in which 5 passes equals a goal. 

    Multi-goal game---8 v 8 in 65x50 yard grid. 6 two-yard goals are spread out throughout the grid. The teams score by passing through any of the goals to a teammate. First team to 10 points wins. Add balls if need to space out players. Players need to be able to see where the open goals are, and receive with a “picture” of what is around them. With this in mind, if the players are advanced enough, the player receiving through the goal must play 1 touch or coach could require receiving player to perform a feint before touching ball.Version 2: Use different color cones for goals and assign different point totals to different goals.

     8v8 game---On a 70x50 yard field with goalies and large goals, play a regular match. To make the game more fun let team know they can only score off of a one touch and get multiple points for headers and volleys. The coach should call fouls throughout the game to give teams opportunity to be creative on set plays.

    Cool Down---Juggling in team so everyone must touch with certain body parts called out by coach. Players have to guess the total number of touches it will take for their team to accomplish goal. First team to guess exact number wins.

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    moving triangles

    a soccer coaching drill that works on passing and movement off the ball

    This drill gets players moving and passing more effectively. Practice time is precious and it disturbs me to see long lines of players standing almost still as they pass the ball back and forth practicing their skills. Furthermore, in scrimmages and games they often make decent passes and then stand and watch. (Which is exactly what they have done in practice a thousand times....) The triangles gets them to move without the football, especially just after they have made a pass.



    Learning the triangle movement is important in itself but the real fun comes by incorporating this pattern into a multitude of games with shooting, keep away, defence, relay races etc.

    Some may recognize the moving triangles as a "weave" pattern, which it is. But unlike the classic "basketball" type weave which works across a line, the moving triangles open the field up into 3 dimensions as the players find "space" without the ball.

    I usually start this drill early in the practice session and quickly use it to play one of the many games. (see below) It can end up being pretty tiring, so take frequent breaks and only set them in motion for about 60 to 90 seconds.

    soccer coaching drill - passing and movement off the ball

     

    the basic game

    footballPlayer A passes to B and immediately sprints between the other two players B & C.
    soccer ballPlayer B receives the ball with a trailing leg cushion trap and passes to player C with no more than 2 touches.
    ballPlayer B now sprints between the new space created by players A & C.
    footyThe pattern continues as player C receives the ball and passes to A. Now the triangle will begin to move around the
    field, and the fun begins.Start up several of these triangles and let them cross and bump through each other as they pass the ball.

    It's not that important that they keep the pattern precise. The important things is that they pass to someone, and then move. Also, they may not want to always run between the other 2 players, and instead run behind them, which is OK. It just briefly turns the triangle into a "basketball" weave pattern.

    In fact, to keep the triangle moving up the field, and not sideways, they will have to "break" the pattern.Experiment with it.

    simple variations.
    1. Vary between 3 touch passing, 2 touch passing and occasional 1 touch movement.GAME-e.g. most successful 2 touch passes wins.

    2. Vary the size of the triangles and passing length. See which group can do the longest passes.

    3. Try several minutes with only outside of the foot passes.GAME - most successful passes win.
    4.Encourage advanced receiving skills with deflections behind the other leg and feints before the "touch".GAME - add a defender and count the number of successful passes before an interception.
    5. Call out a move or feint (e.g."single scissors" or "Matthews"..) and each player must perform that move just before the pass.GAME - once again add a defender and see which group lasts the longest.
     

    more variations.
    1.Triangle races. Have 2 or three "triangles" start behind the goal line and race up the field to the other goal, passing all the time. Some groups will figure out how to make big long passes and that is OK. Other groups will pass quick short ones. Add a penalty if they do more than 2 touches (like 2 somersaults, or 10 "in-betweens etc.)


    2."Wedgie shots". Start the triangle ("wedgie") at mid-field and have them work up the field towards the goal to take a shot from just inside the penalty box. A shot on goal gets a point, and if they beat the goalie it's 3 points. As they get better, add a defender.


    3."Attack of the wedgies".Start up a couple of triangles at the same time. Confine them to less than half a field. The object of the game is to continue passing in the usual pattern but also to intercept the pass from another group, and kick it out of bounds for 1 point.

    the Liverpool game(pass and move)

    a classic youth soccer SSG from Paul Cooper

     

    “Liverpool FC was encapsulated in just three words: ‘Pass and Move.’”

    Alan Hansen

     

    “A lot of coaches in their fifties and sixties will tell you that with virtually all of the great players of their generation, their success was founded in the hours they spent playing football in the streets. It was an important part of the culture of working – class lads.” 

    Alan Hansen

     

    In the 1970s and 1980s when Liverpool where at their peak and most clubs idea of training was a lot of running and physical work without the ball, at Liverpool they played 5 a-side games with the emphasis on simple quick passing.

     

    Liverpool was renowned as the ‘pass and move’ team and Shankly made sure that everything was kept simple. 

    Players were encouraged to make their own decisions and solve problems.

     

    Ronnie Moran, one of the legendary coaches at the club and very much part of the famous bootroom culture at Liverpool football club said of Shankly, “If he looked at a couple of kids juggling a ball, it wouldn’t matter to him which one was better. He would want to see how they played in a game situation. His argument would be that you don’t get opportunities to juggle the ball in a match so it was irrelevant.”

     

     


     

    Moran also thinks that today there is a lack of game intelligence. “Players today don’t seem to have that ‘nouse’. I think all over the country now too much is being put in footballer’s brains about what they must and must not do.”

     

    In Alan Hansen’s excellent autobiography ‘A Matter of Opinion’, he talks about a game they used to play at Liverpool. “Every player concentrated on giving the sort of passes that a team-mate wanted to receive, rather than the ones he wanted to play; and every player repeatedly made good runs off the ball to give the man in possession plenty of options.”

    Hansen adds, “Liverpool FC was encapsulated in just three words: ‘Pass and Move.’ Liverpool occasionally had a training match rule that a player had to move two yards forwards, backwards or to either side immediately he passed the ball; if he didn’t, his team would be penalized and the ball given to the other team.” 

    • Age Group U12s to adults

    • Pitch sizes 40 x 20 or at the discretion of the coach

    • Number of teams – 2

    • Team sizes 4-6 players

    • Bibs optional

    • Goals – 5 a side or mini soccer goals

    This game is not suited for younger children and I think should not be tried with ages less than 12. It is very tiring and should only be used in small bursts as perhaps part of a normal 4v4 game.

     

    As soon as a player in possession passes the ball he must move either back, sideways or forward to support the player with the ball. If he fails to do this, possession is immediately given to the other team.



     The Triangle Game, Football Passing, Training Drill

    A three-goal triangle of normal full-size goal dimensions is set up on a good diving area.

     

    Three cones are positioned about 15-20 yards away facing the centre of the goals.

     

    One player stands at each cone, with at least two balls, while three retrievers stand around the area to get the balls back quickly to those at the cones

    Organisation of the Triangle Drill

    The drill starts with each player firing a shot at goal in strict rotation. The goalkeeper moves quickly from goal to goal to reposition himself for each shot.

     

    The coach should signal to players when they should shoot so that the goalkeeper is kept working hard to save shots. A reasonable time period for the goalkeeper is about 30-60 seconds, which the coach should monitor since the work is very strenuous.

     

    Progression of the Triangle Drill

    Create a competition among the goalkeepers to see who can lose the least number of goals in given time periods.

    • Some of the players shooting the ball can be asked to play a certain type of shot, to give the goalkeeper practice in that situation, e.g. a player may attempt to chip the ball over the goalkeeper's head.

    • The coach can increase the tempo of the practice whereby each player shoots just as the goalkeeper recovers from the last shot, thus putting him under greater pressure.

    • Add a cone at the centre of the triangle. The keeper has to make his save, run around the cone and make another save at the next “window”.

    SKILLS SKOOL

    Here is comprehensive list of Basic Football Skills sessions, to use with young football players, designed to enhance your players basic knowledge of Football skills. Click to open any of the sessions. If you wish to add a basic skill session please use the contact us.

    See Below for FOOTBALL SKILLS SKOOL Sessions.

    ball tag            



    a fun warm up game that works on passing, receiving, vision and communication.


    A selection of warm up drills

    Age groups: all ages

    Number of players: whole team

    Set up: the size of the grid will vary depending upon the numbers involved as well as the level of the players but for 10-14 players a 25 x 25 grid would be about right.

    Basic game: start with two players each holding a bib.  These two players are “it” in a simple game of tag.  If either of the two “it” players tags another player, the player who was tagged gets the bib and becomes it.  This should get all of the players moving a bit to start.

    Progression: next we add two footballs into the grid.  A player who has possession of a football can’t be tagged.  The “it” players don’t try to steal the ball but rather they try to tag a player who doesn’t have a ball.  This is where the passing, receiving, vision and communication come into play.  If a player is being chased and is about to be tagged, a teammate with the ball should pass her the ball in order to give her safety.  This will require the players with the ball looking to see who is in danger of being tagged.  It will also require the players without the ball who are being chased to be running while looking for a ball and calling for it (just like they should be doing in a game).

    TIP: With younger or less experienced players you might want to start with them holding the balls and they can throw and catch using their hands and then progress up to using soccer skills.

    Summary: while this is a very simple game, it's one that your players will enjoy and will also allow them to work on some extremely valuable ball and communication skills at the same time.

    Defending Set Pieces In Soccer

    Defending Corners
    Soccer set plays, when defending a corner it is a good move to ensure you have a player on each post. The defending player closest to the corner kicker should face the ball, keeping tight to the post to prevent the ball sneaking directly in from the kick. The player on the far post should face play, anticipating the ball coming in from an attacker.

     

    Goals should never be conceded when you defend set pieces. A goal given away during a set play is a cheap goal. Each player is aware of what is about to happen and if a goal is conceded it is because of a lapse in concentration or an exceptional piece of play from the opposition.

    Defending a set piece is not difficult or complicated. The most important thing is to ensure each attacking player is marked. The defender must stay with their attacker and do so on the goal side, so that the defender is always closer to the goal than the attacker.

     

    Defending Set Pieces In Soccer

    Defending Corners
    When defending a corner it is a good move to ensure you have a player on each post. The defending player closest to the corner kicker should face the ball, keeping tight to the post to prevent the ball sneaking directly in from the kick. The player on the far post should face play, anticipating the ball coming in from an attacker.

     

    For 7v7 mini-soccer, you should always have a player on the near post, especially because corners from young players do not always reach past the near post.

    The other defenders should mark each of the attackers, following their movements and keeping tight to them. It is important to keep contact with the attacker, so that you can feel as well as see where they go.

    Often the attacking team will line-up a player or two to run into the box as the kicker takes the corner. It is also important to mark these players and run in with them.

     

    Soccer set plays

    If the attacking team take a short corner it is essential for a defender to quickly close the ball down, preventing the ball coming in from a better angle. However the players on the posts should remain in position until the ball is cleared.

    Defending Throw-in
    Defending throw-ins is much like defending a corner with each attacking player being marked by a defender. When the ball is thrown down the line, where possible the likely recipient should have a defender both in front and behind. Doing this prevents and easy fet and back ball, as well as dealing with a longer ball down the line.

    Defending Free-kicks
    For deep free-kicks from a far distance or wide kicks, the same technique used to defend a corner applies. Each player should be marked at the goal side, though depending on where the ball is coming from may result in not needing a player on the post.

    For free-kicks closer to goal it is important to react fast by getting as many players behind the ball as possible, preventing being caught out by the kick being taken quickly. If the free-kick is indirect, then a player must close the ball down as soon as it has been touched, and the player must be prepared to put his body in the way to block any potential shot.

    Defending Set Plays

    To defend a direct free-kick a wall may be required, which should be organised by the defending goal-keeper. The wall should cover half the goal with the other side being taken by the goal-keeper.

    Players not in the wall should each mark an attacking player.

    The most important part of defending any set piece situation is to communicate with your team mates. Telling each other who you are marking, making it clear to all defenders but also informing your team mates if any players have been left unmarked.

    Defending Goal Side

    If you pick up a player, defending on the goal side, and stick with that player you will have a very good chance of preventing a goal from a set piece.SOCCER DRILLS

     

    Exceptional Defending Drills Read by the best Football Coaches.....

    Goalkeeper Distribution


    Goalkeepers Distribution. The goalkeeperis the last line of defence, but also the first line of attack. I am not advocating attempting to dribble the entire field starting from your own goal like Amadeo Carrizo, but a quick restart to the attack can be very effective. After a save is made, the keeper must quickly look to break out and start the counter.

    Distribution can be done two ways: throws or kicks. Both have advantages for certain situations.

    Kicks

    A goalkeeper may simply drop the ball to the ground and take the kick normally, especially if they have a big foot. When more distance is required, to break pressure or for younger players, a punt or drop kick is used.

    • Punts
      A punt is usually the kick with the greatest distance, although the high trajectory and hang time usually mean 50-50 balls at the receiving end. Start with the ball in both hands. It may be more comfortable to end up dropping the ball with one hand rather than two. If so, the hand on the same side as the kicking foot should be used (you'll see this in the video clip). But starting with both hands will allow for more consistency in the drop. Take a short run up (about 2-3 steps) at a slight angle to the kicking direction; this gets the hip more involved and generates more power. The plant foot should point towards the target. Drop the ball - don't toss it upwards! - and kick, following through to land on the kicking foot. The kicking foot should be straight, directly on line with the target, and should not swing around the body.

    • Drop Kicks
      A drop kick, where the ball hits the ground before being contacted by the foot, gives a lower trajectory ball. This makes it better for driving into the wind and makes it easier for teammates to receive. It does not have quite the distance of a punt, however. The technique is very much the same as a punt, except the kick is timed so the foot strikes the ball just after it bounces on the ground. The drop kick has a distinctive "ba-DUM" sound you can listen for: the "ba" is the ball hitting the ground; the "DUM" is the foot striking the ball a fraction of a second later.

    Timing is everything for both punts and drop kicks. Just like free-throw shooting in basketball, kicking distribution must be practiced over and over until the timing becomes automatic. Don't be discouraged when kicks are very inconsistent at first - time and lots of practice will improve things.

    Goal Kicks

    Goalkeepers ought to take their own goal kicks if possible. This allows the defence to push out and keep attackers from lurking about near the penalty area and ensures that defenders are marked up and organized in case of a quick change of possession.

    As with punts and drop kicks, technique is the key. Power is usually less of an issue than the ability to get some loft on the ball to increase the distance. Keys to getting a good goal kick are:

    • Approach the ball from a slight angle. This will allow the hip flexor to get involved more and generate more leg speed. Make sure the follow through is straight at the target, though.

    • The ankle of the plant foot should be just behind the ball and the body should be leaning back. This differs from shooting technique! If the plant foot is too close to the ball, it will be difficult to get any height on the kick.

    • The final step into the kick should be a long, smooth stride. This also helps generate leg speed. A short, choppy run-up won't allow a proper leg swing.

    • The toe needs to be pointed slightly outwards (ankle locked!) in order to get the foot under the ball. This is probably the most crucial point. Although a goal kick is an instep drive, you want to use the inside of the shoelaces, not the top. The foot should be angled outward so the contact point is on the lower half of the ball, just above the first joint of the big toe on the inside of the instep (Fig. 1). An analogy I like to use is that of a golf wedge versus a driver. The foot should be more like a wedge in order to get under the ball and give the it proper trajectory and distance.

    • If the kicks are long but tend to curl and affect accuracy, watch the point where the foot strikes the ball. With an angled approach and long swing, the natural tendency will be to hit an "inswinging" ball; to counteract this, the strike point should be just to the "inside" of the ball (just to the left of centre on the ball for a right footed kicker, vice versa for lefties).

    If a keeper is struggling to get the ball off the ground, it can be helpful to try working off a "tee" at first: a tall tuft of grass, flat cone, etc. This will allow more space to get under the ball. Once that is working well, lower the ball. You shouldn't need a specialized keeper coach to help with goal kicks; any good soccer coach should be able to help you tune up your place kick.

    A final word on kicks: let your good technique do the work for you! A goalkeeperwho tries too hard to "explode" the ball will likely mis-hit the ball and suffer inconsistency. Relax, and let the mechanics of the kick work for you.

     

    Throws

    Throws are usually much shorter than kicks, but much more accurate. A quick throw right to the feet of an open teammate is often the safest distribution. The goalkeeper has several basic throws available. I've listed them here in order of decreasing accuracy and increasing distance.

    For the javelin, sidearm and overhand throw, the trajectory of the soccer ball should be mostly level or even downwards, not high and looping. We want the ball to hit the ground in front of the receiver, to give it time to settle on the grass and make for an easy trap. A rule of thumb is to have the ball initially hit the ground about two-thirds of the way to the receiver.

    Roll Distribution
    Fig. 2: The Roll

    Roll The roll (Fig. 2) is the most accurate but shortest distribution. It is also typically the easiest for teammates to receive. Control the ball between the palm of the hand and the forearm with a bent wrist, step with the opposite foot, and "bowl" the ball, making sure the fingertips touch the ground on the delivery. This will require bending the knees and waist to get low enough. Just like in real bowling, you don't want to drop the ball from the hand to the ground. The transition should be smooth.

    Javelin Throw
    Fig. 3: Javelin Throw

    Javelin or Baseball Throw
    In the middle of the accuracy and distance scale is the javelin or baseball throw (Fig. 3). The form is similar to how a javelin is thrown. The ball starts in the palm beside the head and is thrown straight forward as the keeper steps into the throw. Some backspin on the ball will help it "sit down" and make it easier to receive, so the keeper can let the ball roll of their fingertips slightly at the end of the release to provide this. Make sure the fingers are slightly over the top of the ball to keep it on a level or downward trajectory.

    Sidearm Throw
    Fig. 4: Sidearm Throw

    Sidearm Throw
    The sidearm throw (Fig. 4) lies between the javelin and overhand throw in both distance and accuracy, and also in its delivery. The arm is extended back slightly behind the body at a "three-quarters" angle, not straight to the side but just below shoulder level. The ball is delivered with a bit of a slinging, sweeping motion. Because the arm position is sideways, the best way to put backspin on this throw is by passing the palm of the hand under the ball upon release, letting the ball roll off the middle and index finger and the thumb. Again, keep the fingers over the top of the ball so it stays low.

    Overhand Throw
    Fig. 5: Overhand Throw

    Overhand Throw
    The overhand throw or "sling" is the longest but least accurate throw (Fig. 5). It can be a good technique for very young players, since sometimes they can actually throw it as far as they can punt. The soccer ball is again controlled between the palm and forearm with a bent wrist. The arm is placed almost straight back, and as the keeper steps into the throw, the arm is fully extended, elbow locked, and brought around in a circle, over the head, and released towards the target. The hand should end pointing at the target, and letting the fingertips roll under the ball at the finish can provide some backspin to help the ball roll smoothly.

    This is technically the most difficult throw. The hand must stay on top of the ball throughout the 180 degrees or so of arc; centrifugal force keeps the ball in place, much like water stays in a bucket when it's whirled around on a rope. The elbow must remain locked until the release, and the release point is critical. Often times the elbow will bend as the ball comes over the head, destroying the flow of the throw. Make sure the elbow stays locked, the ball comes high over the head, and then is released.


    Quick Summary - Kick Distribution:

    Mistakes to Watch For:

    green footballHold ball with both hands
    green footballStep into kick at slight angle
    green footballPlant foot should point towards target
    green footballDrop the ball
    green footballKick straight at target and follow through
    green footballGoal kicks: Approach at a slight angle
    green footballGoal kicks: Plant foot behind ball
    green footballGoal kicks: Foot angled outward to get under the ball
    red soccer ballRun-up uneven/too long/too short
    red soccer ballTossing the ball in the air
    red soccer ballPlant foot pointing wrong direction
    red soccer ballKicking foot swinging around body instead of straight
    red soccer ballPoor follow-through
    red soccer ballGoal kicks: Approach/foot angle too straight-on
    red soccer ballGoal kicks: Plant foot too close to ball

    Quick Summary - Throw Distribution:

    Mistakes to watch for:

    green footballRoll - most accuracy, least distance
    green footballJavelin throw - medium accuracy and distance
    green footballJavelin throw starts from beside head
    green footballSidearm throw - medium accuracy and distance
    green footballOverhand throw - least accurate, most distance
    green footballOverhand throw must keep hand on top, elbow locked
    green footballRoll fingers under ball at end to provide backspin for javelin and overhand throws
    green footballThrows should have low trajectory and hit the ground a bit before they reach the receiver


    Goalkeeper Distribution, How to be a Goalkeeper
    A goalie training football exercise for youth Soccer Keepers, players who use Sells, Umbro,

    red soccer ballBall drops from hand to ground on roll
    red soccer ballStep with same side foot on roll
    red soccer ballHigh, arcing throws that are difficult to receive
    red soccer ballJavelin throw does not start behind head
    red soccer ballBall not secure between palm and forearm on overhand throw
    red soccer ballOn overhand throw, elbow not locked or bends halfway though throw
    red soccer ballOverhand throw not given full 180-degree rotation
    red soccer ballPoor release point on overhand throw

    LANE SOCCER

    Use Lane Soccer to teach teach transition, communication, fitness, spacing and off-the-ball movement to young soccer players.


    Set up for lane soccer:
    Use a lined practice pitch or two rows of cones to divide the field vertically into three equal size rectangles.  Play 3v3 (one player in each zone) or 4v4 (two players in the centre zone). Goalkeepers are optional.

    lane soccerThe basic game of lane soccer: Each team must have at least one player in each of the three zones.  They can receive, pass and dribble but can't go out of their zone.  They run, get open and mark defensively inside their zone.  If they leave their zone (even if it is just by stepping over the line), they concede a free kick wherever the infringement took place.

    After a few scores, swap the players to a new zone. 

    This taught my players to immediately get wide the minute that their team stole the ball and to space properly.

    Variations:

    1.  After playing 3v3 widen the centre lane and play 4v4 (2v2 in the centre lane) as in the illustration.

    2.  When playing 4v4 allow two players of each team to be in any lane at one time.  If a third player from that team wants to enter that same lane, one of the two players from his team must leave the lane before he can enter it.   This requires lots of communication and ingenuity to get numbers up quickly on your opponents.  It also teaches players to make "ball side" runs within their lanes to receive the ball.



    3. Set up three teams of 4 players and two teams play on the field and winning team stays on. Winning can be one, two or three goals. We play just one goal wins a game. When playing "winners stay on" we add these conditions for balls played out of bounds: Balls kicked over the end line outside of goal result in corner kick or goal kicks, BUT balls kicked across the touch-line mean an automatic loss for team that last touched the ball. The team sitting out must be ready to immediately defend their goal (or attack) when the ball goes out of touch.

    4. Do not assign players to a specific zone and allow movement between zones provided at least one player from each team is in each zone.

    Offensively, this activity will encourage teams to switch balls quickly (looking for 1 v 1 situations or numbers up situations before the other team can switch quickly) and defensively this is working on constant communication.  If, at any time, a team doesn’t have a player in each section, it’s a point for the other team.


    Additional helpful ideas from Coach Orlay Johnson:

           I love Ken's lane games and have used them almost every practice in some shape, manner, or form. Yes, you can use four lanes, but three is a little easier to deal with and forces more team play (see below). One of the best adaptations of lanes is to help the defence understand the complexities and advantages of zonal play, or flat back four, or whatever you want to call it.

           I am really into running practices where players are forced to make various decisions on how they will play. So i used something similar to Ken's 1 and 2 options (above), but focus on defence and give them restrictions on how they play - one would be you must stay in your lanes, but one player can move lanes and be a stopper or sweeper, then after a few minutes tell them to switch to straight zonal defence. Then a combination. Another day you might tell them that the defence has to protect one of your defenders who is slow or hurt (tell her she can only walk, not run). Another is to switch from 2 defenders in centre lane, to 2 in left lane, and see how long it takes the offence to figure it out (longer than you'd think).     

    6 goal game

    develop team tactical awareness while practicing defending and attacking skills.

    6 goal game

     

    The Game

    2 even teams. Each team defends their 3 goals, and tries to score in the opponents 3 goals. The team with most goals wins.

     
    Defending zonally since the 3 goals force a team to defend 'numbers down'.

     

    ediate counter attack when ball is won.


    Try These Variations

    • Dribble through the goals instead of passing. (Make goals 10 yds.wide)

    • Goals must come off a 'one touch'

    • Limit attackers to '2 touches'

    basic foot skill games

     

     

    The games described below can easily be incorporated into practice sessions for young children. They're fun, simple to explain and help reinforce basic skills without any pressure.

     

    Red Light – Green Light

    For the very young Under 6 the game of Red Light – Green Light is an easy game to learn and teaches the children to keep the ball close and under control.

     

    soccer coaching game - red light, green light

    THE GAME

    Each player has a ball, except the one player that is designated as the "light".

    Lines from start to finish should be approximately 20 - 30 yards.

    Players start from the line opposite the "light".

    The "light" then turns away from the group shouting out "GREEN LIGHT".

    At this signal, the players start to dribble towards the "light".

    When the "light" turns round, calling "RED LIGHT", players must freeze and stop their ball.

    If the "light" catches players or a ball stillmoving that player must take 5 steps back.

    The first player to cross the line where the "light" is standing is the winner and becomes the new "light".

    You can start the game withoutusing balls for younger players, then have them roll the ball with their hands, then use their feet. 

     

    North –South – East and West

    Players dribble where the coach tells them to, i.e. a direction as suggested in the title or you can make it a colour or an animal, whatever. This again teaches the children to keep the ball close and , hopefully, shows them how to change a direction.

     

    Draw

    This is a very popular game with the younger crowd. Place players in 2 lines facing each other. Place one football in the middle of the each two players .

     

    The object of the game is to drawthe ball back using the sole of the foot. The command to “Draw” is given by the coach. The fun part is that the coach has to tell a story in which he uses the word “draw” to signal the players.

     

    For example: Willy and his sister were working on cleaning their rooms. Willy

    said “where should I put these socks? And his sister replied , “In your Drawer.” Make up really silly stories.

     

    You can add progression to this drill by having the players jog in place, have the players only use the non-dominant foot, have the players move up a ladder if they win and down if they lose the round and see who can get to the top first.

     

    "GET EM"

    Here is a game which involves both passing and dribbling that is fun and engages players quickly. Also, although primarily an individual exercise that allows for differences in ability level, if the players are ready, it can quickly become a cooperative game where players work together to solve a challenge.

    The Game

    • Each player will need a ball. Player 'A' is "It" and is the only player to start with a ball. All the other players around the outside of the grided space.

    • Player 'A' dribbles and tries to hit the other players below the waist with the ball.

    • When hit, that player gets a ball and joins player 'A'.

    • The game is over when all of the players have been caught.

    • The last player caught is “It” and starts with the ball for the next game.

    If you think the task will be too difficult for the one player to get another at the

    start of the game, start with 2 players being "It".

    Coaching Points of Get-Em

    • Encourage quick movements and sudden changes of direction to catch players off guard.

    • Players not caught should run, jump, and use zig-zag movements.

    A variation can be added by having all players play with a ball

     

    RUNNING BASES

    Here is another game that emphasizes dribbling that is fun and challenging for players. Again, primarily it is an individual game that could lend itself to small group cooperation if the players are ready.

    The Game

    Each player will need a ball, except those that have been designated as "It". Players that are "It" need to carry a coloured bib or flag in their hand. Players with a ball try to dribble without being tagged. If they are, they exchange places with the "tagger" (The "tagger" hands the bib to the dribbler and takes their ball).

     

    Dribblers are safe in one of the designated bases. Only one player is allowed in a base at a time. if a new player enters a base, the old player must leave the base.

     

    Add "taggers" when the players find the game to be easy.

     

    It seems about right to have one base for every 3 players, but, this number can be adjusted either way to make the game constantly interesting.

     

    This game can also be played by only allowing the "tagger" to "get" someone by kicking their ball away, not just "tagging" the person. (a variation on Shark)

     

    Experiment with different combinations of "taggers" and bases to keep the players engaged.

     

    Basic Passing Game U7: Trick or Treat

    This is a drill suggested by Ivan Mann, a coaching colleague from the soccercoach- l mailing list.

     

    Set Up and Execution

     

    Make a square with pretty small sides - players line up on each side. Put an adult in the middle of each side (that means four adults) holding a dozen or so flat cones (you could use anything else similar size and shape). 50 cones or 50 slips of construction paper will do.

     

    On a go signal, players dribble across the square, stop the ball with a foot on it, say “Trick or Treat”, take a cone from an adult, turn the ball, dribble back across, take a cone, etc. When all the cones are gone, who has the most? This requires dribbling at speed, avoiding the clump in the middle, controlling the ball around an opponent, but minimal coordination holding the cones.

     

    After a few rounds dribble across the square, dribble around the coach, and then stop the ball, say "Trick or treat," etc. Or place the adults randomly in the square, moving at a walking pace. This makes them keep their heads up and look for the target (i.e. the adult)

    4v4 games designed to improve passing, dribbling and shooting skills

     


    4 v. 4 The Basic Game

    4v4 basic game

    Size of Field

    Depends on the age of players. Can vary from 30 yd. x 20 yd. up to 40 yd. x 25 yd.. The goals are 8 feet wide.

    The Team In Possession of the Ball

     

  • Can employ build-up by using the entire playing area in terms of length and width (spread out, possession).
  •  

    When the Other Team Has the Ball


    4 v. 4 Line Soccer line soccer

    Variations of the 4 v. 4 Game

    Using slightly different sizes of goals, differing methods to score, and slightly altered size and shape of field can guide players to solve problems by emphasizing certain aspects of play.

    4 v. 4 Line Soccer


    4 v. 4 The Dribbling Game

    the dribbling game

    The Game

    Same field as the "Line Soccer" game, a wide, short field. teams can score in one of 2 ways. Passing into an open goal or by stopping the ball on the endline between the two goals they are attacking.

    What The Game Incorporates


    4 v. 4 The Passing Game the passing game

    The Game

    Since the playing area is longer than it is wide, the emphasis is on creating length (height) in the game. In this game, there is a premium placed on playing the ball forward early. The ball can be played early:

    Scoring

    This Game Emphasizes


     Transitions

    transitions

    The Game

    While one team attacks the large goal, the opposition attacks either of the two smaller goals. When the team scores in one of the two smaller goals, they must change directions and take a turn at attacking the larger goal.

    This Game Emphasizes


    4 v. 4 The Shooting Game the shooting game

    The priority of this game is shooting and scoring. Since the field is wide and short, players should be looking to shoot almost whenever they get the ball. Game played like a regular 4 v. 4 match.

     

    • Can learn and determine team shape, which, in a group of 4 resembles a diamond.
    • Can create goal scoring opportunities by taking action either individually or collectively.
    • The aim is to prevent goals from being scored by getting behind the ball and to regain possession of the ball.
    • Simple principles of defending are reinforced and amplified since there is no spare defender or goalkeeper.
    • Each team has a line to defend and attack.
    • Score a goal by dribbling the ball over any portion of the line that your team is attacking.
    • The size of the field is the same as a standard 4 v. 4 game, but it is turned sideways. The wider, shorter field allows for maintaining good shape (diamond), but also creates many good 1 v. 1 situations which challenges the player's dribbling skills.
    • Players need to evaluate and identify when to dribble and pass. This variation highlights: The correct attitude (when to take a risk aggressively) and the technical development and execution of dribbling.
    • Vision
    • Changes in the direction and speed of play due to the shape of the field and presence of multiple goals.
    • Decision making skills because the player has a variety of options at his disposal (dribbling, passing, "shooting", changing directions)
    • To a target player who is coming back for the ball with a defender behind them (as shown in diagram).
    • To a player running forward away from the server.
    • Stopping the ball anywhere on the line.
    • Passing the ball through an open goal.
    • Vision
    • Changes in direction and speed of play.
    • Appropriate use of firm touch.
    • Long and short passing.
    • Attitude and confidence that is essential for scoring goals. (Large net)
    • Passing, shooting and dribbling skills required in the other 4 v. 4 games.
    • Transition awareness since the team can attack quickly in the other direction.
    • Team shape and the roles of each player because when there is a transition, the back becomes the front and vice versa.

     

    shooting practice - staggered goals

    from George Lasher's shooting manual

    Even the top-level players perfect their shooting skills without a defensive presence.  Shooting while under pressure is a critical part of a player's training, but only after the player has developed some skill and confidence in shooting. Actually, some coaches claim to see more scores (and missed opportunities) when there is no (immediate) defensive pressure. 

    Training environments should get players maximum shots with different varieties of passes and situations.

    A staggered goal setup is a wonderful training environment especially when training in a small area.  It allows for players to share an area and still feel as if they have large area to work in.

    There are a couple of things one can do from this setup. If a coach has a flat goal, s/he can place it at the halfway off towards a touch and the players can be separated into shooting on four goals. Defensive pressure can also be included if needed in this layout.

    Set Up and Execution

     

    Long Shots

    A plays long ball to B who controls and shoots on Goal 2; the next player B immediately plays long ball to A (initial passer) who controls and shoots on Goal 1.

    Either the player retrieves his own ball and switches sides or  he can retrieve the  other shooter's ball and stay on same side. 

    Back Angles

     

    Line 1, player A dribbles along goal line (towards goal 2) and plays an angled pass back to player B in line 2 moving on to goal 2.

     

    Immediately after the pass, player A makes run on goal 1 as next player in line 2 dribbles along goal line (towards goal 1) and plays back angle to A. Players retrieve shots and exchange lines.

    SOCCER AGILITY DRILLS

    from blast the ball.com

    Use these simple football (soccer) agility drills to improve your balance, body control, foot speed and co-ordination.

    Like speed drills, soccer agility drills should not be physically exhausting...

     

    A slow jog or walk between each drill should allow complete recovery. The emphasis must be on quality and form.

    Because these soccer agility drills are not physically demanding, you can perform them any time during the week and on any day. One quick tip however...

    Many coaches like to get all the intense physical training out of the way before move on to (more enjoyable?) skill practise. The problem is skills need to be performed with near perfect form. Practise does NOT make perfect - it makes permanent. So rehearse getting it right!

     

    With that in mind I would perform soccer agility drills and skill work after the warm up before moving into more enervating, fitness drills. A typical agility session could consist of 3-5 sets of 10 repetitions in total (a repetition being one drill).


    Soccer agility weave1. Weave In - Weave Out
    1. Place 4 markers out in a straight line approximately 3 yards apart.
    2. In between each set of markers place another marker only 3 yards to the left.(see diagram right)
    3. Sprint from one marker to the next bending down to touch each one with your hand.
    4. The emphasis is on taking quick side steps, rather than turning to face the marker and sprinting forward - that takes more time (which don't have in a game).


    2. Follow the Leader
    1. Mark out a large area - 20 yards by 20 yards for example.
    2. Pair up with a team mate and have them run randomly within the area.
    3. Try to maintain 2 yards distance from them at all times. Your team mate should be changing direction and pace constantly.


    3. Box Drill
    1. Use 4 cones or markers to mark out a square approximately 5yards by 5yards.
    2. Place a cone in the centre of the square. This is your starting position.
    3. Give each corner a number and remember it! Have a team mate (or your coach) call numbers at random.
    4. Sprint to the corner shouted and return to the middle.

    soccer agility exercises - mini shuttle

     

     

     

    4. Mini Shuttle
    1. Place 2 markers 20 yards apart. Place marker in the middle only 3 yards to the side.(see diagram left)
    2. Starting from the middle marker sprint to one end (10 yards), turn and immediately sprint to the other end (20 yards) and then back to the start (10 yards).
    3. Turn on a different foot at each marker and try to touch the ground with your hand.


    Soccer agility exercises - super shuttle5. Super Shuttle
    1. Set a series of cones out in a cross formation.(see diagram right)
    2. Run backwards to the centre cone, side step to the right cone (or your left if you are performing the drill), side step back to the centre cone still facing the same way.
    3. At the centre cone turn and sprint forward to the end cone. Now run back to the centre cone, side step to the left, side step back to the centre, then turn and sprint back to the start.
    4. Phew! Sounds complicated - it's not - the diagram explains it quicker than I can!


    6. Slalom
    1. Place 10 shuttles in a line 5 yards apart.
    2. Weave in and out as fast as possible and walk back to the start.
    3. This exercise is often performed much more slowly with a ball. The goal here is to develop speed of leg movement so no ball is used.

    Use the soccer agility drills above as they are or adapt them to fit your individual or team's needs.

     ACADEMY FOOTBALL FITNESS 16 WEEKS REGIME

     

    HOT POTATO

     

    Objectives:communication, goalkeeping, movement, decision-making, passing, receiving, fun.

    Age range: 6+

    Number of children: 10+ 

    Equipment: enough cones to mark out the grid, 8 or 10 footballs, coloured bibs. 

     

    Set up: Mark out a 40x30 grid with two target areas as shown in the diagram. Place 8 or 10 footballs in one target area. Put one player in each target area. 

     

     

     

     

    Target area

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Target area

     

     

     

     

     

     

     

     

     

    The basic game

    Set your players a problem to solve – how can you get the footballs from one target area to the other as quickly as possible? 

    I suggest that you have just two rules: every player must touch every ball as it is transferred to the other target area and there can only be one ball in play at a time. 

    Now watch how they achieve their task. How do they communicate? Who are the leaders?  

    Ask them: "how can you do this more quickly?""Is it quicker to take up static positions and throw the ball rather than pass it to each with your feet?""Why?" 

    Conditions

    If you prefer, you can direct your players by setting conditions such as:

    • Use hands only (a good starting point for younger players)
    • You cannot run with the ball
    • You can only run N paces

    Don’t forget to rotate the target players with the outfield players. 

    Progression 1: Introduce an element of competition.

    Keep one player in each target area and split the remainder into two teams wearing coloured bibs. Start by sharing the grid as shown below. 

     

     

     

     

    Target area

     

     

     

     

     

     

     team 1

     

    team 2

    1

     

    2

    1

     

    2

    1

     

    2

    1

     

    2

     

     

     

     

     

     

     

    Target area

     

     

     

     

     

     

     

     

     

    The two teams now compete with each other to get a specified number of footballs from one target area to the other as quickly as they can. Keep the same basic rules, i.e., only one ball in play for each time at a time and every player must touch the ball. Introduce other conditions as required.

    Progression 2: The two teams now play a netball (i.e., not allowed to run with the ball) or basketball (can run with the ball) game. They score a point by successfully passing the ball to a target player. 

    Progression 3: The next step is for the two teams to play soccer in the grid. They score a point by making a completed pass to one or either of the target players.  

    Summary

    These soccer coaching activities, when combined with a suitable warm up and cool down, are a good way to improve your players decision making, passing, receiving and communication skills. The simplicity of the games makes them particularly suitable for younger players

    Aim Small, Miss Small, Steal the Bacon & War

    by coach Patrick Grimes

     

    improve your team's shooting accuracy!

     

     

     

    soccer coaching drill - shooting

     


           EQUIPMENT: 2 footballs, 2 cones, 1 tarp and bungee cords or rope
     

    ·        NUMBER OF PLAYERS: Whole team
     

    After watching two games in a row where my team shot over and over directly to the opponent's goalkeeper, I decided that I needed to do something drastic to change their thought process about shooting. Although I had told them many times in practice that they needed to shoot for the low corners as a general rule, they just didn't get what I was trying to emphasise. In frustration at our last game, I joked to the assistant coach, "I'm going to cover up the middle of the goal with a tarp next practice - let's see how they like that!" But then I thought, "Hey - that's not a bad idea..."


    SETUP: I arranged the old tent tarp to cover up the centre 1/3 of the goal, covering it from top to bottom. The tarp has nice grommet holes in it to lace your rope over the goal, or to attach the bungee cords to. I put the equipment bag on the bottom (inside the goal) of the tarp to keep it from blowing in the breeze.

    I placed a football in each side area on top of a cone. You don't really need the cones, but the kids get a kick out of knocking things down versus just hitting them.

    I talked to the kids and explained that the giant blue tarp represented the area where the goalkeeper would easily save a shot, and the basketballs were the nearly perfect areas to shoot at. In order to hit the balls, you have to "aim small, miss small". You can't just "kick the ball at the goal" which is what I think we were doing in the past. You have to accurately select your target, and aim right for it!
     

    POINT SYSTEM:
    1: Any shot in the goal not hitting the target ball
    2: Knocking the ball off the cone
    -1: Hitting the tarp (Negative one point)



     GAMEPLAY

            I ran my entire practice around this silly tarp, and it was awesome! The first few minutes there were a lot of shots into the tarp, but by the end of our hour together, I would estimate that 1 in 10 were hitting the tarp, and about 1 in 5 were knocking a ball off of its cone!

          You can turn almost any drill into this game, and I rewarded the kids as teams or as individuals when they had high scores after each section. Then we would start over the scoring again for the next time.
     

    ·        DRIBBLING: We dribbled through cones, ending with coming around a cone for the shot. Worked left and right sides. You can make your own dribbling games end with a shot this way.
     

    ·        SHOOTING: We worked around the perimeter of the penalty area (vary by age) shooting from multiple spots right after one another to keep it lively and minimal standing around.
     

    GAMES

    Steal the Bacon
    works great here. Count off your team into two equal groups. Each group should have a "Player 1", a "Player 2", et cetera. It's best if both of the same number kids are similar in skills and size. Line up each team on their own side of the penalty area line to start. The coach throws up a ball in the middle (about at the penalty spot) and calls out a single number (or sets of numbers as you want to increase intensity). The players with the number called race to the ball to control it, shield off the other player, and take a shot. Keep score for each side. Coaches can help to influence the game a little with "errant" throws that may benefit a slower player. Creative cheating from the coach! We always finish with a tie score and *all* of the numbers get called for the final ball.

    War: Split the team into 2 groups. Players take shots from the penalty mark. If they hit the tarp, they go to the end of the other line (the other team). If they make it, they go to the end of their own line. If they knock off a basketball, the last player in the opponents line goes to the end of their line.

    4 square soccer

    A small sided soccer coaching game that encourages players to spread out and play in designated positions.

    from the excellent coaching manual Playing Better Soccer is More Fun


    Number of players: 4v4 (or 5v5 if you use goalkeepers)

    Age group: U10 upwards

    Set up: divide a 40x30 grid (with a goal at each end) into four quarters using flat cones or lines.

          
          
          
          
          
          
          
          
          
          
          
          

    Set up (contd): assign the following positions to the players in both teams: defender, left midfield player, right midfield player and attacker.

    Procedure: The defender works in the two squares nearest her goal, the left midfield player must stay in the two squares on the left of the grid, the right mid player works in the two squares on the right of the grid and the attacker plays in the two squares nearest the other teams goal. Otherwise, normal soccer rules apply.

    Play to a set number of goals or for a set time. You could also award 'goals' for a set number of passes.

    Tip: encourage quick shooting and tight defending by not having goalkeepers and making the goals big. The younger the players, the bigger the goal should be.

    Academy Football Fitness 16 Weeks Regime

    This has been taken from a premiership clubs football academy as a training regime for individuals to improve there overall fitness.

    Week 1 of 16 weeks of academy football fitness regime.

    Day 1
    · Walk-jog for 20 minutes (jog for 2min, walk for 2min, etc)
    · 1 x press-up max score
    · 2 x 5 dorsal raises
    · 2 x 5 tricep dips
    · 1 x sit-up max score
    · Rest 30-90 sec between sets

     

    Day 2 · Rest day

    Day 3
    · 10-minute warm-up
    · Run fast for 30sec, rest for 2 minutes, repeat 5 times
    · 10-minute cool-down

    Day 4 · Rest day

    Day 5
    · Walk-jog for 20 minutes (walk for 1min, jog for 3min, repeat 5 times)
    · 1 x press-up max
    · 1 x 5 dorsal raises
    · 1 x 5 tricep dips
    · 1 x sit-up max

    Day 6 · Rest day

     

    Day 7
    · Brisk walk for 20-30 minutes or go swimming, cycling or rowing for 15-20min

    Week 2

    Day 1
    · Walk-jog for 20 minutes (walk for 1min, jog for 3min, etc)
    · 2 x press-up max
    · 2 x 6 dorsal raises
    · 2 x 6 tricep dips
    · 2 x sit-up max
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-minute warm-up
    · Run fast for 40 sec, rest for 2 minutes, repeat 5 times
    · 10-minute cool-down

    Day 4 · Rest day

    Day 5
    · Walk-jog for 20 minutes (jog for 4min, walk for 1min, repeat 4 times)
    · 2 x press-up max
    · 2 x 6 dorsal raises
    · 2 x 6 tricep dips
    · 2 x sit-up max

    Day 6 · Rest day

     

    Day 7
    · Brisk walk for 20-30 minutes or go swimming, cycling or rowing for 15-20min

    Week 3

    Day 1
    · Jog for 20 minutes (jog for 5min, rest for 1min, etc)
    · 3 x 1/4 press-up max
    · 2 x 7 dorsal raises
    · 2 x 7 tricep dips
    · 3 x 1/2 sit-up max
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-minute warm-up
    · Run fast for 1 minute, run slowly for 2min, repeat 5 times
    · 10-minute cool-down

    Day 4 · Rest day

    Day 5
    · Walk-jog for 15 minutes
    · 3 x press-up max
    · 2 x 7 dorsal raises
    · 2 x 7 tricep dips
    · 3 x sit-up max

    Day 6 · Rest day

    Day 7
    · Brisk walk for 25-35 minutes or go swimming, cycling or rowing for 15-25min

    Week 4

    Day 1
    · Jog for 15 minutes
    · 3 x 1/3 press-up max
    · 2 x 8 dorsal raises
    · 2 x 8 tricep dips
    · 3 x 1/3 sit-up max
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-minute warm-up
    · Run fast for 1 minutes, run slowly for 1min, repeat 5 times
    · 10-minute cool-down

    Day 4 · Rest day

    Day 5
    · Brisk walk for 25-35 minutes or go swimming, cycling or rowing for 15-25min

    Day 6 · Rest day

    Day 7: fitness assessment
    · Press-ups for 2 minutes to establish new max score
    · Sit-ups for 2min to establish new max score
    · 1.5-mile timed run

    Level 2
    Week 5

    Day 1
    · Steady run for 18 minutes
    · 3 x press-up max
    · 3 x 8 squats
    · 3 x sit-up max
    · 3 x 8 dorsal raises
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-15 minute warm-up
    · Run hard for 1 minute, recover for 1 min, repeat for 10min
    · 10-minute cool-down

    Day 4
    · Rest day

    Day 5
    · 10-minute warm-up
    · Circuit training: 2 x 12 of each exercise (see below for list)
    · 10-minute cool-down

    Day 6
    · Rest day

    Day 7
    · Brisk walk for 30-40 minutes or go swimming, cycling or rowing for 15-20min

    Week 6

    Day 1
    · Steady run for 20 minutes
    · 3 x press-up max
    · 3 x 10 lunges
    · 3 x sit-up max
    · 3 x 8 dorsal raises
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-15 minute warm-up
    · Run hard for 1 minute, recover for 1 min, continue for 10min
    · 10-minute cool-down
    Day 4
    · Rest day
    Day 5
    · 10-minute warm-up
    · Circuit training: 2 x 12 of each exercise (see below for list)
    · 10-minute cool-down

    Day 6
    · Rest day

    Day 7
    · Brisk walk for 30-40 minutes or go swimming, cycling or rowing for 20-25min

    Week 7

    Day 1
    · Steady run for 20 minutes
    · 3 x press-up max
    · 3 x 12 squats
    · 3 x sit-up max
    · 3 x 12 dorsal raises
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-15 minute warm-up
    · Run hard for 1 minute, recover for 1 min, continue for 12min
    · 10-minute cool-down
    Day 4
    · Rest day
    Day 5
    · 10-minute warm-up
    · Circuit training: 3 x 12 of each exercise (see below for list)
    · 10-minute cool-down
    Day 6
    · Rest day
    WWW.TONYS-SOCCER-SCHOOL.COM
    Day 7
    · Brisk walk for 30-40 minutes or go swimming, cycling or rowing for 20-25min

    Week 8

    Day 1
    · Steady run for 25-30 minutes
    · 3 x press-up max
    · 3 x14 lunges
    · 3 x sit-up max
    · 3 x 14 dorsal raises
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-15 minute warm-up
    · Run hard for 1 minute, recover for 1 min, continue for 12min
    · 10-minute cool-down

    Day 4 · Rest day

    Day 5
    · 10-minute warm-up
    · Brisk walk-run for 30-40 minutes or go swimming, cycling or rowing for 30-40min
    · 10-minute cool-down

    Day 6 · Rest day

    Day 7: fitness assessment
    · Press-ups for 2 minutes to establish new max score
    · Sit-ups for 2min to establish new max score
    · 1.5-mile timed run

    Level 3

    Week 9

    Day 1
    · Steady run for 25-30 minutes
    · 4 x press-up max
    · 4 x 12 squats
    · 4 x sit-up max
    · 4 x 12 dorsal raises
    · Rest 30-90sec between sets
    Day 2
    · Rest day
    Day 3
    · 10-15 minute warm-up
    · Run hard for 1 minute, recover for 1 min, continue for 14min
    · 10-minute cool-down
    WWW.TONYS-SOCCER-SCHOOL.COM

    Day 4 · Rest day

    Day 5
    · 10-minute warm-up
    · Circuit training: 3 x 15 of each exercise (see below for list)
    · 10-minute cool-down

    Day 6 · Rest day

    Day 7
    · Brisk walk for 30-40 minutes or go swimming, cycling or rowing for 20-25min
    Week 10

    Day 1
    · Steady run for 25-30 minutes
    · 4 x press-up max
    · 4 x 14 lunges
    · 4 x sit-up max
    · 4 x 14 dorsal raises
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-15 minute warm-up
    · Run hard for 1 minute, recover for 1 min, continue for 14min
    · 10-minute cool-down
    Day 4
    · Rest day
    Day 5
    · 10-minute warm-up
    · Circuit training: 3 x 15 of each exercise (see below for list)
    · 10-minute cool-down

    Day 6
    · Rest day

    Day 7
    · Brisk walk for 30-40 minutes or go swimming, cycling or rowing for 25-30min
    Week 11

    Day 1
    · Steady run for 25-30 minutes
    · 4 x 20 chin-ups
    · 4 x 16 squats
    · 4 x sit-up max
    · 4 x 16 dorsal raises
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-15 minute warm-up
    · Run hard for 1 minute, recover for 1 min, continue for 16min
    · 10-minute cool-down
    WWW.TONYS-SOCCER-SCHOOL.COM

    Day 4 · Rest day

    Day 5
    · 10-minute warm-up
    · Circuit training: 3 x 20 of each exercise (see below for list)
    · 10-minute cool-down

    Day 6 · Rest day

    Day 7
    · Brisk walk for 30-40 minutes or go swimming, cycling or rowing for 20-25min

    Week 12

    Day 1
    · Steady run for 25-30 minutes
    · 4 x press-up max
    · 4 x 18 lunges
    · 4 x sit-up max
    · 4 x 18 dorsal raises
    · 4 x 12 triceps dips
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-15 minute warm-up
    · Run hard for 1 minute, recover for 1 min, continue for 16min
    · 10-minute cool-down
    Day 4
    · Rest day
    Day 5
    · 10-minute warm-up
    · Brisk walk/run for 30-40 minutes or go swimming, cycling or rowing for 30-
    40min
    · 10-minute cool-down
    Day 6
    · Rest day
    Day 7: fitness assessment
    · Press-ups for 2 minutes to establish new max score
    · Sit-ups for 2 minutes to establish new max score
    · 1.5-mile timed run

    Level 4

    Week 13

    Day 1
    · Steady run for 30-40 minutes
    · 2 x press-ups for 45sec
    · 4 x 15 squats
    · 2 x sit-ups for 45sec
    · 4 x 15 dorsal raises
    · Rest 30-90sec between sets

    Day 2 · Rest day

    Day 3
    · 10-15 minute warm-up
    · Alternate runing hard, then recovering, for intervals of 1,2 and 3 minutes
    (12min in total)
    · 10-minute cool-down

    Day 4 · Rest day

    Day 5
    · 10-minute warm-up
    · Circuit training: 4 x 15-20 of each exercise (see below for list)
    · 10-minute cool-down
    Day 6
    · Rest day
    Day 7
    · Brisk walk for 30-40 minutes or go swimming, cycling or rowing for 25-35min
    Week 14
    Day 1
    · Steady run for 30-40 minutes
    · 2 x press-ups for 45sec
    · 4 x 15 lunges
    · 2 x sit-ups for 45sec
    · 4 x 15 dorsal raises
    · Rest 30-90sec between sets
    Day 2
    · Rest day
    WWW.TONYS-SOCCER-SCHOOL.COM
    Day 3
    · 10-15 minute warm-up
    · Alternate running hard, then recovering, for intervals of 1,2 and 3 minutes
    · 10-minute cool-down
    Day 4
    · Rest day
    Day 5
    · 10-minute warm-up
    · Circuit training: 4 x 15-20 of each exercise (see below for list)
    · 10-minute cool-down
    Day 6
    · Rest day
    Day 7
    · Brisk walk for 30-40 minutes or go swimming, cycling or rowing for 30-35min
    Week 15
    Day 1
    · Steady run for 30-40 minutes
    · 2 x press-ups for 1min
    · 4 x 20 squats

     2 x sit-ups for 1min
    · 4 x 20 dorsal raises
    · 4 x 12 triceps dips
    · Rest 30-90sec between sets
    Day 2
    · Rest day
    Day 3
    · 10-15 minute warm-up
    · Alternate running hard, then recovering, for intervals of 1,2,3,2 and 1 minute
    (18min in total)
    · 10-minute cool-down
    Day 4
    · Rest day
    Day 5
    · 10-minute warm-up
    · Circuit training: 4 x 15-20 of each exercise (see below for list)
    · 10-minute cool-down
    Day 6
    · Rest day
    Day 7
    · Brisk walk for 30-40 minutes or go swimming, cycling or rowing for 30-40min
    Week 16
    Day 1
    · Steady run for 30-40 minutes
    · 2 x press-ups for 1min
    · 4 x 20 squats
    · 2 x sit-ups for 1min
    · 4 x 20 dorsal raises
    · 4 x 12 chin-ups
    · Rest 30-90sec between sets
    Day 2
    · Rest day
    Day 3
    · 10-15 minute warm-up
    · Alternate running hard, then recovering, for intervals of 1,2,3,2 and 1 minute
    · 10-minute cool-down
    WWW.TONYS-SOCCER-SCHOOL.COM
    Day 4
    · Rest day
    Day 5
    · 10-minute warm-up
    · Brisk walk/run for 30-40 minutes or go swimming, cycling or rowing for 30-
    40min
    · 10-minute cool-down
    Day 6
    · Rest day
    Day 7: fitness assessment
    · Press-ups for 2 minutes to establish new max score
    · Sit-ups for 2min to establish new max score
    · 1.5-mile timed run

    Team Phases In Football

     

    Shape and movement in a Team

    by Bob Christensen

    Team Phasesensure that you try to maintain a good attacking and defensive shape throughout the game. This is absolutely essential before we begin to work on positions. These principles apply to ALL PLAYERS, in ALL PARTS OF THE FIELD!! Generally, we want to spread out on the attack, and compact-in on defence.

    We want to take more risks in the attacking third of the field, and play very conservatively in our defending third. Fill the diamond on attack, and recover and cover for your team-mates on defence. We will work on this a lot this week.

    What to tell your children:

    Attacking Shape A Great Team Phase Practice Plan



    1) KEEP POSSESSION

    2) Create or fill left and right (square) passing options IMMEDIATELY!!

    a) Adjust constantly to be open and visible

    b) Have adequate space - about 10 yards from ball carrier

    c) Only one player in each support position. If one moves, FILL IT!

    3) Make sure a back pass option is available can be to the keeper-(to the side of the goal please!)

    b) TALK to the ball carrier - especially if they have their head down or if there is a defender closing from behind!!

    4) If you are covered, MOVE. This draws away a defender and causes confusion for the opponent.

    5) After passing, MOVE TO SPACE!

    6) Look to fill the through-pass slot (go deep)

    a) Adjust constantly to be open and visible

    b) Try to draw defenders from the ball carrier if you are closely marked.

    7) Movement is good, especially cross-field movement.

    8) MOVE IF YOU ARE COVERED!!

    Defensive Shape Team Phase in Coaching

    1) 1st Defender: Pressure the ball IMMEDIATELY!

    a) Do not dive in, just slow the attack down and make it predictable. PATIENCE!!

    i) Eyes on the ball

    ii) Weight even between legs, and forward on toes, knees bent

    iii) Feet shoulder width apart, one foot forward

    b) Do not mark too close until you have help- you may be beaten by a wall pass in soccer.

    c) Mark close enough that the attacker has to keep her head down looking at the ball.

    d) Herd the attacker towards the touch line (side line).

    e) Tackle only if you are sure to win the ball, and have a teammate covering behind you.

    i) Risk tackles more in the offensive third of the field (closer to the opponents goal)

    ii) Tackle if the attacker is alone and outnumbered.

    iii) Tackle if you can touch the ball before the attacker can.

    iv) Do not tackle if you are the last defender!

    2) 2nd Defender: Cover the space behind the 1st defender. LET THE 1st DEFENDER KNOW YOU ARE THERE!

    a) Be a little bit toward the goal side usually.

    3) 3rd Defender: Cut off passing options, especially square (cross-field) passes.

    a) You can either mark the receivers, or the space between them and the ball.

    4) RECOVER - It is never to late to run back and help your teammates.

    5) STAY COMPACT - Do not be drawn out of shape.

    6) Make sure that the far post area is covered as the ball nears your goal.

    a) Do not be caught ball watching. Track players moving forward.

    b) Do not release your mark to go after a back pass unless you are CERTAIN that a teammate is there to cover, AND does not have a mark of his own to cover! Usually this means the covering player TELLS YOU TO GO.

    So tell your children to communicate!

     TEAM PHASES

     

    TAG: Team, Phase, phases, team phases, Shape, Movement,soccer, youth, coaching, practice plan,

     

      

    Across the line

    improves dribbling, ball control and communication

    across the line

     

    Two teams play soccer on a field without goals. A point is scored when a player dribbles the ball over and stops the ball within three feet of the end line.

    COACHING POINTS

    "Push the ball into space"- move ahead into open space.

    "Keep control of the ball"- when crossing the line.

    "Pass the ball if a teammate is open for a pass"- passing is more efficient than dribbling.

    "If you can't dribble forward, look to pass the ball backward"- use this game to teach players the concept of support.

     

    VARIATIONS

    Harder: Stop the ball on the end line for a point.

    Easier: Vary the field size. Wider field makes it easier for the offensive team.

    Make smaller teams (2 vs. 2 or even 1 vs. 1). Winning team stay on.

     

    soccer coaching faults and fixes charts

    control, receiving, dribbling and passing

     

    These charts are a useful reminder of how to fix the most common ball control faults.

    control/receiving

    ErrorCorrectionDrill/Test Reference
    Ball bounces away after receiving it.Let the football come and just as it is received, pull foot back slightly.Roll or toss ball to player slowly at first.

    Increase ball speed until player is comfortable.

    Ball goes under foot.Watch ball all the way to foot.Let the ball hit foot

     

    dribbling

    ErrorCorrectionDrill/Test Reference
    Cannot control ball when running.
    • Player walks and dribbles.
    • Slowly increase to light jog, then to a run.
    Player dribbles around half of the field while running.
    Loses ball when moving to right and/or left.
    • Player slowly dribbles around cones.
    • Increase speed as player develops better touch on the ball.
    Keep time as player dribbles around cones. Award one point for the best time or best change in time.
    Ball always runs away from player.Slow down. Have the pace related to ability.Cone dribbling.

     

    passing

    ErrorCorrectionDrill/Test Reference
    Frustrated player not receiving any passes.Players put themselves in a good position to receive a pass and call for the ball.Encourage players to move around on the field when they do not have the ball.
    Ball goes in the air.Show player the correct contact of ball.Make contact with ball higher.
    Player stumbles after kick.Show player the correct contact of ball.Make contact with ball lower.
    Ball goes to the side of teammate.Striking foot not square to balancing foot.Correct stance of player.
    www.tonys-soccer-school.net

    HOW TO PRACTICE PLAYING FOOTBALL AT HOME

    Hope your season is going well.

    Check out this podcast now http://www.coerver.com/podcasts/practice-at-home.m4a

    We tell you about great ways to inspire your players to practice at home.

    For players Under 12: Ask them to practice their ball mastery skills. Your players only need a small space and a ball. Ask them to challenge themselves by practicing with their weaker foot or also adding other ball mastery techniques to make the exercise more challenging.

    Over 12: For your older players, it is also really important they practice ball mastery. They should also think about air juggling. When juggling they should try and beat their last score. Older players should also add a physical aspect to their training. They need a slightly bigger area but they can practice ball mastery exercises and also full speed Coerver moves which involve explosive sprints after the move. Check out this latest video with Premier League Stoke City for some great practices your players can do in small groups at http://bit.ly/z480BR.

    Don't forget Repeat, Repeat, Perfect!

    Yours in Soccer,

     

    HOW TO PRACTICE PLAYING FOOTBALL AT HOME

     

    LEVEL 2 SWITCHING PLAY SSG 6 v 6 KEY FACTORS

     

    All small sided games (S.S.G) are organised with the following:

    60x40 yard pitch, with two goals. 6 players on each team, goalkeepers 1, defenders 2, midfield 1, attackers 2. This formation can be changed but seemed to be good for all topics. Start position may very, this iS due to the topic which is being delivered.

    The point of the start position is to get directly to your topic, which should enable you to coach your topic and give player’s roles and a basic understanding of them. Once you have done this you can then allow the session to progress in ‘FREE PLAY’. This allows both teams to attack and defend which will allow you to assess and coach when you feel you have a valid point to make. It is not recommended to direct the opposing team members to help your session work. If problems occur you need to solve them.

    SWITCHING PLAY S.S.G. 6v6 Start Position

    Here are three ways of switching play. There are of course many ways to switch the point of attack which you may use.

    FULL BACK SWITCHES DIRECT TO OTHER FULL BACK

    FULL BACK PLAYS INTO 1ST FORWARD WHO THEN SWITCHES TO PLAY TO THE OTHER SIDE OF PITCH.

    FULL BACK PASSES BACK TO FULL BACK, WHO CAN NOW SWITCH TO WIDE FORWARD

    LEVEL 2 SWITCHING PLAY SSG 6 v 6 KEY FACTORS

    CREATE SPACE FULL BACKS
    COMMUNICATION FROM ALL PLAYERS
    OPEN BODY POSITION FROM PLAYERS RECEIVING THE BALL
    DECISION MAKING
    SUPPORT – AHEAD / BEHIND, ANGLES & DISTANCE
    TIMING – RUN / PASS
    TECHNIQUE OF PASS
    END PRODUCT

    Home

    WARM UP SOCCER DRILL LINK TAG

    Focus: Turning, deception, using space off the ball.

     

    Age: U10 and up.

    Equipment: A couple of bibs.

    Players: A full team works well. Minimum of about 10.

    Space: Area about 40 x 40 yards. No need for marking.

    Introduction: Turning, deception, and feint moves are undeniably useful in the game of soccer.These moves can be practiced individually and honed. But until the players actually experiencesuccess using these moves in a game-like situation, there will be little progress. It is kind of achicken - egg dilemma: Won’t use the moves until they experience success with them - Can’texperience success with them until they actually use them. This warm up activity works on suchmovement WITHOUT a ball at feet, which makes it much easier to experience success.

    By the way, I cannot take credit for this activity. But I cannot remember where I first saw itused, so I am not sure who to credit for this great warm up activity.

    Setup: Have the players partner up. Have partners link arms. Have pairs of players form a largecircle, about 25 yards in diameter. Spread the paired players out evenly around the circle. Pullout several of the pairs. Give two player you have pulled out bibs (they hold them, tell themnot to put them on). They are “it”. Have about 4-6 “runners” (players who are not paired upwith linked arms).

    Execution: Simple. You play tag. The “it” players (with bibs in hand) try to tag the“runners”. They must tag them with their hand, not whip them with the bib! As soon as an“it” player tags a “runner”, they exchange roles. The old “it” player throws down the bib andbecomes a “runner”. The old “runner” picks up the bib and becomes “it”. None of the linkedplayers can be tagged. Let the players run outside the circle, but keep them from getting too faraway.

    Now for the interesting part. A runner can escape being tagged (or simply take a breather) bylinking up with any linked player in the circle. The instant that they link arms, the playeropposite them must release his or her link and become a runner. This makes for some interestingstrategies for the “it” players, and also for the “runners”.

    Coaching Points: Watch them. Learn from them. See what moves they are using to avoid beingtagged. watch how they use the momentum of the defender. See who uses space wisely. Thesewill give you some insight into what level they are thinking at. When they have a ball, you areseeing a combination of what level they are thinking at, as well as what level technically they areable to operate.

    Blob tag Soccer Warm Up

     

    Warm Up Soccer Training Drill

    All the players are inside the grid. All but three have a soccer ball at their feet. The three without a ball form a 'blob' by holding hands. The blob moves freely in the grid and tries to kick any player’s ball out of the grid. If a player’s ball leaves the grid he/she joins the blob.

    Once a chain has six or more players, have it break apart into two smaller chains (of three people each). The last player dribbling is the winner.

     

    football coaching game: blob tag

     

    COACHING POINTS

    "Stay away from the blob"-- that's the purpose of the game.

    "Don’t get trapped" -- move into space away from the blob.

    "Keep control of the ball" -- don’t kick it too far away.

    "Work together" -- the blob must work as a team. They must stay together when kicking balls out of the grid.

     

    VARIATIONS

    Change the size of the grid. Bigger grid makes it easier for dribblers.

    Have blobs break into two players per blob. (Harder for dribblers).

     

    THE PUSH PASS

    from the Soccer-Coach-L handbook

    THE PUSH PASS COACHING DRILL

     

     

    The instep or The push pass is a common pass used in soccer. To do a push pass, you use the inside of the foot (along the arch) to push the ball forward. As a result, the hip and leg/knee must rotate outwards to allow contact with the ball. Taking these elements in sequence, you will:

     

    THE PUSH PASS IN FOOTBALL, PUSH PASS, how to teach the basic push pass in Soccer. The instep or push pass is a common pass used in soccer. To do a push pass, you use the inside of the foot (along the arch) to push the ball forward. As a result, the hip and leg/knee must rotate outwards

     

     

    1. Turn the pass foot outward, locking the ankle so that the foot will not wobble. The knee of the passing leg will be slightly bent to allow the foot to come into contact with the middle of the ball.

    2. As you are turning the pass foot outward, you will be stepping up to the ball with your plant foot, so that it is about hip-width away from the ball. If you stand too close, your hip will not swing smoothly. If you stand too far to the side, your angle will be awkward and the ball will not be struck smoothly. Your plant leg should be slightly bent, and the toe of the plant foot should be pointed at the target.

    3. The ball is struck in the middle. If struck towards the bottom, it will go airborne. As the ball is struck, the plant leg should continue thru a natural swing of the hip, which will transfer additional power to the pass and also help to make it more accurate.

    4. The arms will be held somewhat out from the body, especially on the follow-thru, so improve balance.

    push pass 1 push pass 2The push pass can be learned by most children by around age 8-9. Short children (because the ball is relatively large) may have difficulty with this pass, as they may have insufficient hip width or swing to be able to get enough power. Children under age 8 often do not have the balance/coordination to use this pass, and may do better with a laces pass (passing the ball by pointing the toe down and hitting it along the big arch bone which along the side of the shoe laces).
    The push pass, soccer, instep, children, soccer. drill, football coach, kids, passing,

    Corrections

    You can easily tell if the player is not using proper technique, because the ball will not stay on the ground and/or will not go in the desired direction.

    • If the ball is getting airborne, this means that the player is striking it towards the bottom. If he strikes the ball in the centre or towards the top, it will stay on the ground. Usually can adjust easily by simply bending the knee of the passing leg.

    • If the pass isn't accurate, this usually means one of two things. Either the ankle of the pass foot is wobbly (not locked) or the toe of the plant foot is not pointing at the target. Watch from the front, and this is easy to spot.

    • If the pass has no power, this usually means that the plant leg is too straight/stiff, which reduces the ability of the hip to swing thru the pass. Sometimes, the plant foot will be planted too wide, or too close, which also can reduce power. This also can lead to inaccurate passes.

     

    musical balls

    a fun soccer warm up that improves dribbling skills

    Your players, each with their own ball, dribble around a large grid. They should be moving at a decent pace, avoiding each other and keeping their heads up. 

    After they have been dribbling for a while, call out the word "CHANGE."  When you do this each player must stop their ball, leave it where it is, and run around the circle looking for another football. It is important they get to new balls right away and continue dribbling. 

    After allowing them to get comfortable with the concept of the drill, remove one player's ball.  This player now must run around the drill without a ball.  When the next "Change" comes about that person must try and find a ball leaving another player without a ball to dribble.

    Any player who doesn't end up with a ball after a "Change" has to run round the grid. Just be careful that the same player doesn't lose out every time.

    What to look for:

    • Players are not allowed to swap balls with the same person two consecutive times,

    • Make sure that the children are using the entire grid,

    Finally, make sure that the players are practicing moves and turns within the area. You don'/'+\'\'+'*' ball skills, speed and balance.Warm up.

     DRIBBLING DRILLS FOR 5 TO 15 YEAR OLDS

     

    This is a soccer drills for 5 year olds up to about 15. It includes activities that will improve your players' ball skills, speed and balance.Warm up

    1. Inside to insides Dribbling Drill

    All your players have a ball between their feet. Encourage them to tap the ball from their left foot to their right, using the inside of their feet. Start at a slow pace and gradually increase the speed.

    Progression: allow your players to look at the ball to begin with but it's important they can do this exercise with their heads up. It's not as easy as it looks!

    2. Hat dance soccer drill

    Your players tap the top of the ball with the sole of their left foot then their right. Again, start slowly and increase the speed of the taps as your players gain confidence.

    Coaching note: both the previous two exercises should be done without moving off the spot.

    3. Every step touch the football.

    Ask your team players to walk with the ball, touching it with various parts of their feet as they go. The objective is to take a touch on the ball with every step and not to move quickly.

    Inject a bit of fun by telling your players to leave their ball (shout "leave it!") and find another one. You can also instruct your players to stop the ball with different parts of their body – call "head" or "elbow" or "knee" etc.

    Progression: Heads up, don't look at the ball. Try to feel it with your feet.

    Games

    Don't ask your players to dribble round cones. It just isn't realistic (when did you last see a line of cones on the pitch during a match?) and there are much better ways to work on their ball control.

    1. Crossover dribbling a football

    Use a small, square playing area. Half of your players line up on one side, each with a ball, and half on the opposite side also with a ball each.

    On your command, both sets of players dribble their ball across the square, turn and dribble back. Make it competitive by seeing which player can cross the playing area 10 times in the quickest time.

    Soccer Coaching notes:

    This is a great way to encourage young players to keep close control of the ball in traffic and keep their heads up.

    Encourage your players to take lots of small touches and pause (stop/go) if a collision looks likely.

    Progression: Demonstrate a number of different turns and ask your players to complete a different one each time they cross the playing area.

    Tip: small, low bounce balls (futsals are ideal) are slightly heavier and seem to "stick" to the foot better than normal footballs. This helps build young football players' confidence quickly.

    2. End Lines soccer drills for 5 year olds

    Play 4v4 or 3v3 in 20 yards by 30 yards area. Players score by dribbling over the end line with the ball.

    Soccer Coaching note: soccer drills for 5 year olds, you can encourage your players to use the full width of the playing area by dividing the end lines into thirds and awarding one point for a "goal" scored in the centre section and two points for a goal scored in one of the outside sections.

    Finish the session with at least ten minutes of free play. No coaching!

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    DRIBBLING DRILLS FOR 5 TO 15 YEAR OLDS

    black hole keep away


    a soccer coaching drill designed to encourage young soccer players to spread out.

    by Bob Christensen

    Focus: Possession through passing, spreading out, using space.

    Age: U8-U10 (And older)

    Equipment: Flat cones to define the playing area. Coloured bibs to identify teams. A couple of balls.

    Players: 12-16 players work well, as few as 10 will work in a pinch, and as many as 20 can be accommodated.

    Space: 30x30 to 40x40 or so. Can be done easily on half a field.

    Introduction: Getting young players to recognize the usefulness of spreading out can be one of the most challenging aspects of coaching youth soccer. The plaintive cry of “Spread Out!” can be heard from the sidelines in many youth matches. This exercise should help the young players discover the value of spreading out and passing to maintain possession, in a fun and intuitive way.

    Setup: Establish area boundaries compatible with the age and number of players present. Four U10's start with an area about 30 yards in diameter and define it with flat cones. Inside the area, create another, smaller circle about 7-10 yards in diameter. This is the “Black Hole”. For older players like U12, make the area larger, like 40 yards in diameter, and the black hole proportionally larger, like 10-15 yards in diameter. I even use this with U14's with the centre circle (20 yards in diameter) as the “Black Hole”.

    Split the team evenly, and identify the teams with different colored pinnies. In the following diagram, the z team has possession of the ball, and the x team is defending/trying to get possession.

    black hole keepaway

    Execution: Simply play keep away, but players cannot touch the ball within the “Black Hole”. They may freely run through the black hole, but cannot touch the ball inside it.

    Coaching points:

    - If marked, move to open space.

    - Communicate to your teammates on both attack and defence.

    - Pressure-cover defense roles.

    - Square and drop pass support to maintain possession.

    - If the edge of the black hole is crowded, find space away from it.

    - You don’t have to pass across the black hole.

    - Touch the ball to open space with your 1
    st touch as you receive it.

    - Lose your mark by checking (moving) away, and then back.

    - Play the way you face.

    - Receive and turn with one fluid movement if you are on the edge of the black hole and the ball comes across the black hole.

    - Always know your options and have a plan before the ball arrives.

    - Don’t mark too tightly on defence, especially if you are marking near the black hole edge. You can intercept easier if you are away a bit and the receiver doesn’t know exactly where you are, and where you are moving.

    Variations:

    - If too much dribbling away from the black hole takes place, consider reducing the size of the outer boundary, increasing the size of the black hole, or place a touch restriction on the players (like 2 touch).

    - Place a minimum touch restriction on the players to encourage better support. For young players, simply tell them that they must control the ball with their 1
    st touch before passing with another. For older players, a minimum 3 touch, or even 4 touch restriction can dramatically change the game and place a much heavier emphasis on off ball teammates providing close support.

    - You can intercept the ball within the black hole, but must be outside the black hole before the ball enters it in order to do this. This is good to work on cutting out passing lanes.

    ANATOMY DRIBBLING FOOTBALL GAME

     

    A fun soccer warm up that helps improve basic ball control skills

     

     

    Focus:Dribbling, quick reaction

    Area:10 yard square

    Players:Any number

    Equipment:One ball for each player

    Formation:Players dribble freely inside the square.

    Procedure:While players dribble, coach calls out a body part such as "left foot". Players put that part of the body on the ball as quickly as possible. Let anticipation build between calls. Body parts can include hand, elbow, shoulder, nose, ear, knees, buns, etc.

    anatomy dribbling

    Variations:

    1) Use two or more parts, such as "nose, right elbow and left knee".

    2) For older players, include combinations that require teamwork such as "two left hands" or "six right feet and three knees".


    5 pass game


    improves passing and receiving skills while encouraging players to find space

     

    Playing ..
    • Split players into 2 even teams (play 4 vs 4 up to 7 vs 7)

    • Mark a large grid with cones (approximately 40 yards x 30 yards)

    • A neutral player is placed at each end of the field.

    • To score a goal, a team must make 5 or more consecutive passes to teammates and then must make the 6th pass to one of the neutral players without the ball being touched by the opposition.

    • After 5 consecutive passes are completed, the players from that team may pass to either neutral player to score, no need to alternate between neutral players.

    • A player (team) does not get credit for a pass if the ball is passed back to the player
      from which it came. (But they still keep possession and play continues)

    • Any time a team is dispossessed of the ball before completing 5 passes, the opposition starts at pass #1.

    • Once the neutral player receives the pass that counts as the goal he/she must pass
      the ball first time (one touch pass) to the same team that scored the goal and that
      team begins play again at pass #1.

     

     Coaching Points
    • Players keep their heads up, know where your teammates are and pass to the open player.

    • Play quickly

    • Teammates must support the player receiving the pass

      • A minimum of 2 players give close support options
      • A minimum of 1 player gives long support

    Thus spreading the defenders and opening the field

    • Players make runs to open space to receive passes

    • Make quick (change of speed) runs to get open to receive a pass.
      (Don't be a Johnny Jogger) who always jogs the same speed and is easy to defend.
     Competition, Variations & Restrictions:
    • Play games to 5 and losing team does 5 jumping jacks

    • Restrict players in the grid to 2 touches ... if a player touches the ball 3 times
      they lose possession of the ball.

    • Restrict players to 1 touch soccer.

    McDaddy Shooting Drill 

     

    my thanks to the North Alabama Soccer League for this effective (and fun) shooting game

    One of my favourite shooting/finishing drills was given to me by Franklin Lawson during a soccer camp he did in Anchorage several years ago. It is referred to as the "Mac Daddy of all shooting drills" shortened to Mac Daddy drill.


    Setup:
    Divide up the team into 2 even teams. Team one lines up about six yards outside the left goal post. Team 2 lines up about 6 yards outside the right goal post. Place a cone somewhere around the 18 yard mark roughly even with the left post. Coach has a supply of balls (around 5) at his feet.

    Game:
    On coaches signal the first player on team 1 makes a bending run from the end line around the cone on the 18. Also on the signal the first player on team 2 makes a run behind the goal, around the left post and enters the goal area to be the goalie. As the player from team 1 rounds the cone and starts toward goal the coach plays a football and the player takes a 1st touch shot. As soon as the shot is taken the next player on each team starts their run so we end up with a new goalie and a new shooter taking a 1st touch shot.

    Play for a period of time keeping track of shots scored. Game ends when time expires OR coach runs out of soccer balls to play to the shooter. This means that if you shank a shot or kick it over the goal you have to chase down your ball and get it back to the coach in a hurry. I also allow the keeper to punt the ball out if they make a save. The teams quickly get competitive and remember if someone sent their ball flying.

    While this sounds like a line drill after the first 20 seconds it becomes a conditioning exercise as everyone is chasing down misplayed balls and getting back in line. There needs to be some communication as a player may need to send a long pass to get a ball back ready to play. This requires a teammate to get ready to receive the ball and get it to the coach.

    At the end of time the 2 teams switch roles and team 2 gets to shoot while team one defends. I usually run it from both sides to simulate right side and left side runs. Hopefully encourage left foot and right foot shots. I can vary where I serve the balls from to simulate other option. I also vary the cone placement and distance for age of team.

    This is the favourite end of practice for my U11 girls team.

    1 V 1 attackers back to goal        

    improve defending, shooting and ball control.

     

    1 v 1 attackers back to goal
     

    The Game

    1. Server passes the football so that it stays in the grid.
       
    2. Attacker is the only one able to play the ball initially.
    3. Attacker attempts to turn with the ball and:

      a. Dribble under control over the end line for 1 point.

      b. Pass the ball through the goal for 3 points.
    4. The player defending attempts to: a. Win the ball and dribble over the opposite line for 1 point. If the ball goes out of the grid, no points for either player.

    Alternate roles.


    Coaching Points

    Defenders:

    1. Do not allow the attacker to turn. Play him honestly. Do not let him know where you are by 'leaning' on him. He will use this over-commitment to turn you.
       
    2. Tackle when the attacker turns, and only when certain of winning the ball.
    3. If attacker turns, play them honestly, but deny pass into the goal. However, do not overplay this option too extremely as this will allow the attacker to dribble right by.

    Attackers:


    1. Make a self-pass in order to escape pressure. Turn and face the defender as soon as possible.
       
    2. When facing defender, take him on with speed. Use short, controlled steps.
    3. Use quick changes of pace and direction.

    Animal Ball Coaching Drill

     

    Animal Ball Coaching Drill is a game that works on aggressiveness, winning balls in the air, passing,


    defending and finishing. It can be done with as few as 8 players or as many as 18.

    The field should be approximately 30 yards long and the width of the 18-yard box (44 yards wide).  A full sized goal is on each end line with a keeper in each goal. There are two teams on the field. A server starts out wide and serves balls into the playing area in the air. Whichever team wins the ball tries to score by shooting into EITHER goal. This means you have two teams trying to win the ball in the air, and get a shot hit as quickly as possible. If the first team that wins the ball then loses it to the second team the second team then tries to score in either goal.

    Animal ball works on winning the ball in the air (if a team doesn't like to win balls in the air you can put in a requirement that if the ball hits the ground from the initial serve without a player touching it first, it is a "dead ball" and a new ball gets served in it's place) and getting to goal quickly. While there is some passing in this game, it's more about the willingness to take a chance and shoot rather than passing the ball around till the perfect opportunity arises for a shot. This game is more about finishing than it is about shooting (when you work on shooting you frequently work on proper technique and placement of the plant foot etc but when you work on finishing it's frequently a case of being willing to put any part of the body on the ball to get it on goal).

    First team to score 10 goals in Animal Ball wins the game.

    change soccer

    involve every player in a fun 2 v 2 or 3 v 3 game that emphasizes co-operation and skill development.

     
    Organisation

    Group is split into two; if odd number, coach joins in or plays the strongest squad a player short.change soccer.

    In the example shown, three players from each team play a normal game.
    Three players on each team are collective goalkeepers; positioned no more than 2-yards off each goal line.

    They are not allowed to handle ball.

    Goals count only below knee height.

    Coach shouts "Change!" and on-field teams run back to goal line, without touching the ball again, to become the goalkeepers.

    Goalkeeping teams become the on-field teams and move quickly to win possession.

    Coach shouts "Change!" at any time.

    Make goals wide enough so that it's not too difficult to score.

    Any major infraction means a free shot from the half-way line, with no goalkeepers.

    Teaching Points
    Encourage players to pass frequently in order to create scoring chances.

    Encourage goalkeeping team to move sideways together, as a wall.

    Defenders should help each other and stay on their feet as much as possible.

    Target
    To outscore the opposition.

     

    protect the cone – group

    a football (soccer) drill for children that helps reinforce defending and ball control skills

     

     

    The Game

    Protect The Cone. Football Training Session Drill, Use a 20x30 grid. Divide the players into four teams. Each player has a ball. Each team sets up three or four cones to protect on one side of the space. The coach chooses a captain for each team. The captain must decide which players will defend and attack. On command, the game begins with players defending their cones or attacking the other team's cones, while controlling their own soccer ball. When your cones are knocked down, your team is out. The team with the last standing cone is the winner.

     

    Coaching Points

    Allow players to organize themselves with as little interference from you as possible.

    Watch which players have the most success at organizing their group. But make sure all get plenty of opportunities to be the leader.

    Watch the group dynamics and switch players often so they all get to work together.

     

    HOW TO GET GREEDY ATTACKERS & FORWARDS TO PASS IN FOOTBALL

    As any top striker will tell you, scoring goals successfully requires a bit more than just good kicking technique. Many young football players lack confidence in their own ability and need to be actively encouraged to 'pull the trigger' when they are within range of the goal.

     

    If you coach a young team, you will undoubtedly have come across a youngster who is a talented player and striker but doesn't like to share the glory and pass to teammates. These soccer coaching tips look at how to tackle this problem, without squashing your player's enthusiasm for the game. One simple solution, and an approach that works well with young players, is to reward the behaviour you want to see in your team.

    Where a player won't pass the ball to his teammates, you could set up a situation where you can praise this player for assisting others to score.

    In training, play a small-sided game (4v4) where players can only score with their first touch. This will force your talented striker to pass. When he makes an assist, make sure you stop the game and congratulate him in front of his team mates.

    In matches, give a Player of the Match award to whoever assists his team mates to score.

    If you consistently make it clear to all your players that you are as impressed by good teamwork as individual skills, the message that you don't need to score to be a star will eventually get across.

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    teaching young soccer players good defensive body posture

    by Chris Johnson from Dallas, Texas U.S.A.

    If you are teaching young soccer players how to defend, a good defensive body posture is a key element to good individual defending. Often times the players defensive stance determines the success or failure of a defender.

    For the purpose of focusing on good soccer defensive body posture, let’s start by defining the role of the closest defensive player to the ball (1st Defender). In general, the 1st Defender must put immediate pressure on the ball carrier to slow the attack and turn the ball carrier away from danger areas on the pitch. This sounds easy; however, only players with good defensive posture and mobility will be successful at defending.

    I have put together a series of soccer defending exercises that will help you teach young soccer players good soccer defensive body posture.

    Exercise 1

    Have players match up in groups of 2’s. The player’s objective is to slap their opponent’s knees. Each time the knee is slapped, the payer slapping gets a point. The first player to 10 wins and the coach should have the players switch partners after each game. The coach should make sure this exercise does not get out of control and should focus on the player’s body movements such as: their stance should be staggered with knees bent on the balls of their feet; chest leaning over toes, low center of gravity; ability to shuffle quickly; and reaction to the other players movements. The players can use their hands to deflect any knee slapping attempts.

    Exercise 2

    With the players still split up into groups of 2, instruct each group to get a football. With each player facing each other, instruct the player with the ball to be the attacker and the other player will be the defender. Instruct the defender to space themselves approximately 3 yards from the attacker. The attacker will slowly jog forward with the ball in a straight line. It is up to the defender to keep adequate space (approx. 3 yards) between themselves and the attacker. Have the players switch roles. Since they are moving backwards, they should position themselves low to the ground with their knees bent and slightly leaning forward over their toes. The defensive players should focus on their movement and should NOT attempt to win the ball from the attacker.

    Exercise 3

    This exercise is simply a slight variation of Exercise 2. This exercise is structured exactly as the previous exercise; however, instruct the attacker to slowly dribble the ball in a zigzag pattern. As the ball is taken from one side to the other, have the defensive player stagger their stance as to force the attacker in the opposite direction. In this exercise we will focus on the defenders lateral movement while jogging backwards. It will be important for the defender to have a low center of gravity for quick change of direction along with quick feet movements. Again the player should keep approximately 3 yards between themselves and the attacker.

    Exercise 4

    Play a game of 1v1. Set up a 15 X 15 yard grid and split the team into 4 groups with 1 group on each corner of the grid. Two groups next to each other (Group A and B) will have the supply of balls. The first player of group A will play a ball to the first player in group C who is on the diagonal corner. Player C becomes the attacker who attempts to attack the cone in which player A came from. Player A becomes the defender and attempts to deny player C from getting to his cone. Play is considered dead when the ball is out of the grid, or the defending player wins possession. Group B will then play to Group D and repeat. Watch for proper defending posture as they step up to pressure the attacker. Remind the defender to keep the attacker away from the goal and force them to take the long route by staying between the offensive player and the goal.

    As I said earlier young players must be taught how to position their body low to the ground with knees bent while moving backwards. It’s difficult and awkward to some, but with time their ability to get low to the ground and move backwards with the advancing attacker will help them to stand up to any attacker and deny them space.

    my thanks to SoccerXpert.com for permission to reproduce this article

    Give and Go

     

     

     

    The first player plays a pass to his team-mate, makes a run and shoots on goal.
     

    A simple 'give and go'. Basic stuff but very important. If your kids can do this quickly and accurately they will win more games than they lose - promise!

    Coaching points

    1.Make sure all passes are accurate. Don't play the ball first time if the ball is not an accurate one.


    2.Timing the run so that the player arrives just as the ball does. But don't stand around waiting for it.


    3.Correct shooting technique, i.e.,
        Head over the ball, hit with laces and aim for the far post.


    As a progression get the player knocking the ball off to follow the shot in.

    PLAY THE ARSENAL WAY SOCCER SCHOOLS

    Arsenal are a premier league football club that prides itself on playing a certain way in football. With enthusiasm and to concentrate on passing the football around.

     

    PLAY THE ARSENAL WAY SOCCER SCHOOLS


    Over the years Arsenal and to play the arsenal way soccer schools have been running for over 30 years. It is one of the most popular and successful soccer schools that operates all over the world. It is a franchise and to operate an arsenal franchise is hard but rewrading for everyone involved.

    The coaches are well trained andthe kids enjoy these soccer schools.

    Many places in England hold Arsenal Soccer Schools and you can register for any of the courses by going to the Arsenal Play the Arsenal way website.

    We hope you enjoy learning with arsenal and have many good experiences in players who have learned to play football this way.

    The continue to grow as players and the football club is unique in its way it teaches and we fullly recommend you play the Arsenal way.

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    ARSENAL FOOTBALL TRIALS

    ARSENAL FOOTBALL TRIALS

     

    ARSENAL FOOTBALL TRIALS

    ARSENAL FOOTBALL TRIALS

     

    SOCCER MARBLES TRAINING DRILL FOR KIDS    

    soccer marbles
     
     

     

                

    age range

    for soccer players aged 6 and up

    objective

    The "soccer marbles" drill develops both defensive and offensive skills. The defenders learn how to protect open space and turn with the football. The attacking players learn how to dribble, turn and perform evasive manoeuvres while running with the ball. Because the players take turns in each position, they develop a well-rounded skill set.

    set up

    This drill is for three players. Mark off a 10-by-10-yard area with cones. You'll need a stopwatch to record each attacking player's time.Give each player a ball -- two players start off as defenders and the third as an attacker.

    the game

    The attacker dribbles the ball around the space, trying to keep it away from the two defenders. The defenders try to be the first to hit the attacker's ball with their own ball. When a defender hits the attacker's ball, the players rotate positions.

    The coach times how long each player is in the attacker role. The player to last the longest, without getting their ball hit by the defenders, is the winner.

    playing tips

    • When dribbling, attackers should try to glance up and around between touches.

    • Defenders should try to get close to the attacking player before attempting hit their ball.

    • Attackers should practice frequent turning and changing direction.

    progressions

    After a few rounds of this drill, try the following for 10 minutes or so:

    • The attacker must still dribble the ball, but the defenders can carry the ball and roll it at the attacker's ball -- increasing the challenge for the attacker.

    • Next, have the attacker focus on defensive shielding and positioning techniques. The attacker should work on shielding the ball by positioning their body between the defenders and the ball.

    This drill teaches attackers to be aware of their surroundings while finding an attacking space. At the same time, the defenders practice following the attacker and reading their movements. Use this drill to increase coordination and teach players to think fast on their feet.

    SOCCER MARBLES TRAINING DRILL FOR KIDS    

    GOALKEEPER GUIDE

    1. Go for everything!

    You may not be able to stop every shot that comes your way, but if you make the attempt, you will find that you are stopping shots you never before thought possible. You will also have the personal satisfaction that at least you made the attempt and your teammates will be more forgiving even if you miss.

    2. After a save – get up quickly!

    If you have gone to the ground to make a save get back on your feet as fast as possible. Look for a fast break distribution or to direct your teammates into position to receive a build-up distribution. This aspect is particularly important if you are injured. You cannot show weakness, you may tend to your injury after you have started the counterattack. This will particularly intimidate your opponents and raise the confidence in your teammates.

    3. Do not be half-hearted --- 100% effort!

    Every time you make a play it must be with all of your ability. If you go half way you will miss saves and injure yourself.

    4. Communicate loudly!

    You must constantly give instructions when on defense. When your team is on the attack, come to the top of your penalty area or beyond and talk to your teammates and offer support to the defenders. Be mentally involved in the entire match, no matter where the ball is.

    5. No excuses! No whining! Just get on with the match.
    If a goal is scored against you, a corner kick is given up or the shot is a near miss, DO NOT yell at your teammates even if it’s their fault. DO NOT hang your head; kick the ground or the post if it was your fault. During the match is no time to point fingers or make excuses. The play is over, its ancient history, get on with playing the remainder of the match. Focus on what lies ahead!

    Freeze Tag Training Drill For Kids

    f

    an excellent soccer coaching game for young children (or use it as a warm up for any age group).

    Easy to explain, fun and fast moving, freeze tag (or 'stuck in the mud') never fails.

     

     

     Playing ..
    • Select 1 player who is "it"

    • Mark off a grid with cones 10 yards X 10 yards

    • Each of the remaining players should be standing in the grid with a ball waiting for the coaches whistle.

    • On the coaches whistle, the player who is "it" tags "freezes" as many players as possible

    • If a player is tagged, he/she must pick the football up, hold it over their head and spread their legs. They should be encouraged to shout 'help!' as loud as possible.

    • To get "unfrozen" another player (teammate) must dribble to and pass the ball
      through the spread legs of the "frozen player".

    • Once the player is "unfrozen", he/she resumes dribbling in the grid.

    • If a player dribbles the ball outside of the grid, that player is "frozen".

     Coaching Points
    • Players must dribble and keep close control of their ball.

    • Players must keep their head up and see where the "tagger" is located.

    • Players must dribble away from the "tagger" and dribble toward teammates
      who need to be "unfrozen".

     Competition, Variations & Restrictions:

    Coach should keep track of 'records', i.e.:

    • in how many seconds can a "tagger" freeze all the players?
    • the most number of players still "frozen" after a 30-45 second time frame.

     

    Teach Basic Marking

    from soccer-coach-l

    Ages: 7+: Materials: Cones, balls, bibs: Players: 4+

    TEACH BASIC MARKING

    One of the most important defensive soccer skills which players should learn (even young children) is how to properly mark an opponent so that he does not appear "open" to his teammate. This is a difficult skill for beginning players to learn, because they tend to watch the ball instead of their marks. Furthermore, because it is only necessary to mark your man when your team doesn't have the ball, younger players can get confused about when to mark and when to get away. As a result, it is necessary to break these skills down into manageable steps, starting with just staying with your man and teaching some tricks on how to do this.

     

    The first rules to teach basic marking are to be stay within 2-3 feet of your man. Start by putting players in pairs, with one player in each pair as the attacker. It is the job of the attacker to try to get away from his marker, and the job of the marker to stay with his attacker. Do not bother using a ball. Just put the players in a grid and play it like tag. When you blow the whistle, everyone must freeze and any defender who is not within 3 feet of his mark must do a "special exercise". Pick silly special exercises, like doing a duck walk for 3 steps, quacking "mark, mark, mark", etc.). Play for several minutes, then switch roles between defenders and attackers. Reinforce the idea that those who are sticking with the opponent are "defenders" and that attackers can go anywhere and should try to lose their marks.

    Now, introduce the idea of transition which means the switch from offence to defence when possession is lost. Put bibs on one member of each pair and give them a team name. Also give a team name to the kids without bibs.

    Put them back in the grid, and periodically shout out a team name for the kids who are to act as defenders. Require that they find their marks and get within 3 feet of their marks by the count of 2 which requires them to always have a good idea of where their marks are, even when trying to lose them). Once again, use a silly "exercise" for those who do not quickly switch off.

    Now to TEACH BASIC MARKING , introduce a football and make the team without the ball the defenders. Put small cone goals at the ends of the grid so that each team has a goal to defend. At this point, things will fall apart with new players, as they will start watching the ball and stop watching their marks. Expect this. It is normal. Let them play for 2-3 minutes, and find the kids who have gotten the concept down. These are the kids whom you will name as captains.

     

    Blow your whistle; stop the game; and assign captains for each side. Their jobs are to yell "Rockets, mark" or "Rockets, attack", depending on whether or not their team has the ball. Always try to have 2 captains for each side, as somebody will get tied up in the excitement and forget to shout instructions.

    Play the game again, and watch the transitions. Don't interfere, just let things sort out for 3-4 minutes. Then, announce a new game, where the entire team has to do a "special exercise" if, when you blow the whistle, they are not marking properly. The use of a team special exercise is important, as you want the entire team to learn to look out for somebody who is not marking his man. This will be crucial in games when, for instance, a defender falls down and it is essential that another player pick up his mark, so get them used to the idea of watching each other.

    Let them play for about 1 minute, then blow your whistle. Resume, and blow again when the other side should be marking. Now, play a game where a goal counts for 1 point, and good marking counts for 2 points. Be sure that you give equal chances as you blow your whistle for both sides to get 2 points. At this stage, do not give out any "special exercises" as the loss of the chance for 2 is quite sufficient to get the point across. Additionally, and you don't want to do anything more to single out the poor kid who messed up.

    For younger players, this may be as much as you can handle in one session. However, for older players, you can proceed to the next step, which is learning where to stand in relation to your opponent, assuming that teams are equal in numbers. In general, the safest place for a defender to stand is goal-side AND ball-side of his mark. In the midfield, it is more important to be ball-side than goal-side. When in the penalty box, you normally should be ball-side unless your attacker is considerably faster/quicker in which case you should be goal-side. Inside the goal area, you should always be goal-side if standing still, and ball-side if you are running in towards the goal with your attacker.

    By ball-side, we mean that the defender is standing between his mark and the ball, so that the ball cannot "see" the feet of his man."Ball-side" marking looks like this:

    Square:

    Attacker (A)  Defender (D)		Ball(B)

    Diagonal:

        A
    D
    B

    "Goalside" marking looks like this:

    [ Goal ]

    D
    A Ball

    Marking which is both goalside and ballside looks like this:

    [ Goal ]


    D
    A
    Ball

    Small Group Work

    Put a pair of players in a grid, with one goal at one end, and put another pair in a long narrow grid that runs along one sideline. To score, the team in possession must have passed to a teammate on the sideline, then shot on goal without an interception by the opposing side. The use of the alley forces ball-side marking - and helps to show why it is effective. It also shows the players that, to succeed, they must play to space ahead of or behind the marked teammate and immediately move to accept a quick pass back. In the meantime, once a pass has been made to the outside, it places great urgency upon the inside defender to either intercept the ball before it can come back in or to get between his mark and the goal. Play for about 3-4 minutes, then switch inside and outside players.

    Teach Basic Marking Large Group Work

    Add another inside player for each team so that they are 2v2 inside, and put a goal at both ends. This is the stage where the players start to learn to balance the defensive principles of Pressure/Cover with the concept of marking. When outside of scoring range, it is more important that the other inside player act as Cover so that, if the Pressure player is beaten, the on-ball attacker does not have a free run at goal. As a result, he will drop off vertically from his man, so that he is goal-side of his mark and also slightly goal-side of the Pressure player. He does this so that he can keep an eye on both. If the Pressure player can bottle up the opponent at the touch line away from the outside support, he will turn his efforts to winning the ball since the opposing inside player should drop back to provide an outlet pass for the beleaguered attacker and also to provide instant cover for his own goal if possession is lost.

    However, as the attackers start to come within scoring range, the off-ball inside attacker becomes a much greater threat, so he will close down on him in an effort to be both goal-side and ball-side. He will be sure to choose goal-side if he does not believe that he can stay ball-side on a run towards goal. The outside defender, on the other hand, will generally try to stay ball-side because he knows that the outside player is just a relay person who will try to cross the ball in quickly if he ever gets possession.

    After quickly discussing these ways in which marking decisions change as you add a third person, let the players experiment. The game is truly the best teacher for these concepts, as the kids will learn much more quickly from trial and error than by any extended lecture. So, just stand back and watch for at least 5 minutes. Praise good marking decisions and good interceptions, and overlook the poor decisions. To mark well is a skill that will take many years to develop properly, as there are a number of very complex variables that enter into the equation in a split second. Errors are common and the kids can see for themselves when they make an error so give lots of reassurance and encouragement.

    Scrimmage

    Add an alley on both sides of the field; put a pair of opponents in each alley; and put the rest in the middle. Require that a team must use one set of alley players before scoring and that goals count double if they use both alleys. Then, sit back and enjoy yourself, as the players go about teaching themselves the reasons why good marking is so important.

    That is a comprehensive guide on how to TEACH BASIC MARKING

     

     

    all-up and all-back

    helps develops compact team play

     

    Procedure:In an area approximately 60X40 yards, with portable goals on the end lines and a half-way line marked on the area, two teams play soccer with the following condition of play: for a goal to count, the entire team must be over the half-way line and into the opponents' half of the area when the final header or shot is struck.

    football coaching - all up and back

    Development:A team can be awarded two goals if they score with their players over the half-way line and if they catch 'stragglers' from the opposition who have not managed to get back into their defensive half of the area when the goal is scored. Attackers who cannot get back are punished by a free-kick being given to the opposition from the point at which they were caught.

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